Sceptre of the Archlich (150% power, 12 apr, darkness element)
5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 280 block)
7.0
T5 shield armor
Reqs Shield usage training
Str 40
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+4 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+6 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Unsetting Sun (16 def, 20 armour, 280 block)7.0
T5 shield armor
Reqs Shield usage training
Str 40
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+4 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+6 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.
Champion's Will (179% power, 22 apr)
3.0
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Power 179% Range: 1.6x
Uses 20% Con, 115% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 112 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 18 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
Champion's Will (179% power, 22 apr)3.0
T5 greatsword 2H weapon
Reqs Str 35
[Unique]
Arcane/Master
Power 179% Range: 1.6x
Uses 20% Con, 115% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 112 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 18 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
Radiance (15 def, 0 armour)
2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+3 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
Radiance (15 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+3 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
Lightbringer's Wand
2.0
T3 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% light
Melee Ret 18 light
----- def -----
Resists +12% darkness +12% light
Spell.save +15 (+5 eff.)
---------- misc
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 150 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 21 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.
Lightbringer's Wand2.0
T3 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% light
Melee Ret 18 light
----- def -----
Resists +12% darkness +12% light
Spell.save +15 (+5 eff.)
---------- misc
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 150 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 21 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.
Dawn's Blade (161% power, 7 apr)
3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 25% Mag, 80% Str
Dmg Light
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 432.90 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 21 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dawn's Blade (161% power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 25% Mag, 80% Str
Dmg Light
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 432.90 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 21 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dethzaw (150% power, 27 apr)
3.0
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 110% Str
Dmg Fire
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +27
Crit +6.0%
Atk.spd 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
----- def -----
Armour +15
Defense +12 (+3 eff.)
Fatigue +9%
---------- misc
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
Dethzaw (150% power, 27 apr)3.0
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 110% Str
Dmg Fire
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +27
Crit +6.0%
Atk.spd 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
----- def -----
Armour +15
Defense +12 (+3 eff.)
Fatigue +9%
---------- misc
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
The Twisted Blade (161% power, 24 apr)
3.0
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Power 162% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
HP.leech +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +18
Defense +14 (+3 eff.)
Fatigue +15%
---------- misc
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.
The Twisted Blade (161% power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Power 162% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
HP.leech +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +18
Defense +14 (+3 eff.)
Fatigue +15%
---------- misc
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)
3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)
3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)
1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)
22.0
T5 massive armor
Reqs Massive armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +9 Str +6 Dex
----- def -----
Armour +25
Defense +23 (+7 eff.)
Fatigue +12%
Resists +25% lightning
Phys.save +55 (+13 eff.)
Stun/Frz- +50%
---------- misc
Max.steam +10.00
Talents +5 Steam Powered Armour
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)22.0
T5 massive armor
Reqs Massive armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +9 Str +6 Dex
----- def -----
Armour +25
Defense +23 (+7 eff.)
Fatigue +12%
Resists +25% lightning
Phys.save +55 (+13 eff.)
Stun/Frz- +50%
---------- misc
Max.steam +10.00
Talents +5 Steam Powered Armour
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
Phlegmreeve (150% power, 0 apr)
3.0
T5 steamsaw 1H weapon
[Random Unique]
Nature/Psionic/Steamtech
Power 151% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Crit +5.0%
Atk.spd 100%
Block +92
Melee+ +27 nature
On Hit.r1 +20 nature
On Crit.r2 +39 acid +22 nature
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Uses 1.0 Steam
While equipped:
dps ----------
Res.pen +25% acid +22% nature
Apr +10
On Hit (Melee):
* 20% chance to slow global speed by 44%
----- def -----
Armour +6
Defense +10 (+4 eff.)
Fatigue +12%
---------- misc
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Phlegmreeve (150% power, 0 apr)3.0
T5 steamsaw 1H weapon
[Random Unique]
Nature/Psionic/Steamtech
Power 151% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Crit +5.0%
Atk.spd 100%
Block +92
Melee+ +27 nature
On Hit.r1 +20 nature
On Crit.r2 +39 acid +22 nature
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Uses 1.0 Steam
While equipped:
dps ----------
Res.pen +25% acid +22% nature
Apr +10
On Hit (Melee):
* 20% chance to slow global speed by 44%
----- def -----
Armour +6
Defense +10 (+4 eff.)
Fatigue +12%
---------- misc
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
elven-silk cloak 'Brodanarista' (16 def, 0 armour)
2.0
T5 cloak armor
[Random Unique]
Master
While equipped:
Stats +9 Str +10 Dex +13 Con
dps ----------
Phys.pwr +15 (+5 eff.)
Dmg.mod +9% blight
Res.pen +15% physical
----- def -----
Defense +16 (+6 eff.)
Phys.save +13 (+3 eff.)
Spell.save -45 (-39 eff.)
---------- misc
Stam/turn +2.50
Mana/turn -0.83
Max.stam +20.00
Masteries
+0.80 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
elven-silk cloak 'Brodanarista' (16 def, 0 armour)2.0
T5 cloak armor
[Random Unique]
Master
While equipped:
Stats +9 Str +10 Dex +13 Con
dps ----------
Phys.pwr +15 (+5 eff.)
Dmg.mod +9% blight
Res.pen +15% physical
----- def -----
Defense +16 (+6 eff.)
Phys.save +13 (+3 eff.)
Spell.save -45 (-39 eff.)
---------- misc
Stam/turn +2.50
Mana/turn -0.83
Max.stam +20.00
Masteries
+0.80 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.