
Nerildathra the pair of hardened leather boots (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Effects on melee hit:
* 20% chance to reduce all saves and defense by 11
Damage when hit (Melee): 4 mind
Changes stats: +5 Dex / +3 Mag / +7 Wil / +3 Con / +10 Lck
Changes resistances: +9% mind
Changes resistances penetration: +7% physical / +15% temporal
Changes damage: +6% temporal
Stealth bonus: +10
Mindpower: +5 (+4 eff.)
It can be used to blink to a nearby random location (rad 9)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Radiancebearer (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Damage when hit (Melee): 4 light
Changes stats: +5 Cun
Changes resistances: +9% darkness / +8% physical
Changes resistances penetration: +15% light
Changes damage: +5% darkness / +11% physical
Mana each turn: +1.32
Mana when hit: +1.00
Maximum mana: +64.00
Maximum hate: +7.00
Maximum psi: +20.00
Spellpower: +10 (+5 eff.)
Spell crit. chance: +4%
Mindpower: +7 (+5 eff.)
Mental crit. chance: +3%
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+7 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Massive armour training
- Strength 52
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str / +10 Con
Changes resistances: +20% physical
Physical save: +15 (+8 eff.)
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 132.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed
Activation costs 25 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

sneakthief's copper ring of miseryRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +6 (+2 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 11
Damage (Melee): 5 physical
Effects on ranged hit:
* 11% chance to reduce all saves and defense by 11
Damage (Ranged): 10 physical
Changes stats: +7 Cun / +5 Dex
Hate when firing a critical mind attack: +1.00
Maximum hate: +7.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

pixie's stralite ring of miseryRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 11
Damage (Melee): 20 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 11
Damage (Ranged): 10 physical
Changes stats: +6 Cun / +4 Mag
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
Spellpower: +8 (+4 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Bladed RiftRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+5 eff.)
Mindpower: +10 (+7 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 15 power out of 25/25) :
Effective talent level: 5.0
Power cost: 15 out of 25/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

DazzlewispRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +11 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 19%
Damage when hit (Melee): 2 darkness
Changes stats: +8 Cun / +8 Dex
Changes damage: +18% light
Disarm immunity: +45%
Pinning immunity: +34%
Knockback immunity: +39%
Life regen: +12.00
Maximum life: +111.00
Light radius: +2
Healing mod.: +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

BrenesusRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Str / +7 Dex / +7 Wil / +6 Cun
Changes resistances: +13% lightning / +22% temporal
Changes resistances penetration: +18% physical
Changes damage: +3% temporal / +16% physical
Physical save: +20 (+9 eff.)
Spell save: +15 (+5 eff.)
Mental save: +18 (+5 eff.)
Equilibrium when hit: +0.12
Maximum hate: +6.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Brenigas the FreezewildRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 58%
Damage when hit (Melee): 2 cold
Changes resistances: +18% lightning / +9% light / +6% cold / +5% arcane / +6% acid
Talent masteries: +0.22 Corruption / Bone +0.28 Cursed / Endless hunt
Stun/Freeze immunity: +33%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

mindweaver's gold amulet of perfection (0.25 Demented / Timethief,0.25 Technique / Tireless Combatant)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +2 Wil
Talent masteries: +0.25 Demented / Timethief +0.25 Technique / Tireless Combatant
Mental save: +7 (+2 eff.)
Confusion immunity: +13%
Mindpower: +8 (+3 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Glintriver [power 266] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 58%
* 20 arcane resource burn
Changes resistances: +12% blight / +3% light / +3% nature
Light radius: +1
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 169 lightning damage and will be dazed for 1 turn (849 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 16% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
