
Borosk's Hate (172% power, 22 apr)3.0
T5 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +10.0%
Atk.spd 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
---------- misc
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

The Gaping Maw (184% power, 4 apr)3.0
T5 battleaxe 2H weapon
[Unique]
Nature/Disrupt
Power 184% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Ureslak's Femur (164% power, 5 apr)3.0
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 164% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.

Polithra (114% power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 114% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Str +3 Dex +7 Mag
+4 Wil +6 Cun +9 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Melee+ 15 lightning 15 mind
15 darkness
Dmg.mod +14% lightning +9% mind
+9% darkness
Res.pen +18% lightning
----- def -----
Resists +29% lightning +9% nature
+25% fire +3% mind
+17% cold
Crit.chn- 15.80%
---------- misc
Infravis +2
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.20 Psionic/Absorption
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Grinildir'4.0
T5 sling 1H weapon
[Random Unique]
Arcane/Nature
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Ranged+ +20 lightning
On Crit.r2 +61 lightning +62 cold
While equipped:
Stats +2 Con
dps ----------
Phys.pwr +20 (+4 eff.)
Mov.spd +82%
Dmg.mod +17% lightning
Res.pen +35% lightning +39% cold
+10% physical
Acc +5 (+1 eff.)
----- def -----
Defense +15 (+2 eff.)
---------- misc
Light +3
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+3 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+2 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+3 eff.)
Mind.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 9 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 16% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Ololendur the Flaregrinder (0 def, 21 armour)17.0
T5 massive armor
Reqs Massive armour training
[Random Unique]
Nature
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +4%
Dmg.mod +6% blight +3% fire
----- def -----
Armour +21
Fatigue +22%
Resists +24% acid +11% physical
+15% fire +13% lightning
+21% cold
Spell.save +6 (+2 eff.)
Max.HP +80.00
HP.reg +11.00
Heal.mod +18%
Disarm- +40%
Stun/Frz- +30%
Knockbk- +37%
---------- misc
Breathe water
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +13 (+3 eff.)
Dmg.mod +15% blight +15% fire
+15% darkness
----- def -----
Armour +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Level 3.0
Pwr.cost 17 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 29.01 blight damage and is poisoned for 116.05 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+3 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+0 eff.)
Fatigue +8%
Spell.save +10 (+3 eff.)
Mind.save +10 (+3 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 19 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Wil +4 Mag
dps ----------
Dmg.mod +10% light
----- def -----
Armour +6
Fatigue +4%
Resists +10% darkness
Blind- +30%
Confus- +30%
---------- misc
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

battlemaster's elven-silk cloak of sorcery (3 def, 0 armour)2.0
T5 cloak armor
[Ego++]
Arcane/Master
While equipped:
Stats +6 Str +5 Dex +5 Mag
+5 Wil +4 Con
dps ----------
Spell.crit +8%
----- def -----
Defense +3 (+0 eff.)
Spell.save +15 (+4 eff.)
---------- misc
Stam/turn +1.40
Masteries
+0.40 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Neramilaith the drakeskin leather cap (0 def, 5 armour)2.0
T5 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +14 Str +15 Dex +12 Cun
+17 Con
dps ----------
Dmg.mod +18% arcane +15% blight
Res.pen +15% blight
----- def -----
Armour +5
Fatigue +5%
Phys.save +21 (+5 eff.)
Def/telep +10
Res/telep +10%
Dur/telep +10%
A cap made of leather.
This item has been sent to the Item's Vault.

Eye of the Wyrm (113% power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 113% Range: 1.1x
Uses 50% Wil, 20% Str, 10% Cun
Dmg Physical
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% fire 20% cold
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+2 eff.)
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning
+12% physical +12% cold
+12% fire +12% acid
----- def -----
Resists +10% acid +10% physical
+10% cold +10% fire
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 4.0
Pwr.cost 17 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 210.43 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Velera the Rainquarry (100% power, 24 apr, mind damage)3.0
T3 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 100% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
Melee+ +4 cold
On Hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 55%
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
Melee+ 20 mind 13 darkness
Dmg.mod +8% mind +10% darkness
On Hit (Melee):
* 10% chance to slow global speed by 55%
----- def -----
Resists +13% lightning +13% fire
+10% cold +5% arcane
+9% acid
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.10 Psionic/Absorption
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
