Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Faloldir the stralite waraxe (30-42 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 30.0 - 42.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +25.0%
Changes damage: +9% mind
Critical mult.: +14.00%
Defense after a teleport: +10
One-handed war axes.
This item has been sent to the Item's Vault.
Faloldir the stralite waraxe (30-42 power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 30.0 - 42.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +25.0%
Changes damage: +9% mind
Critical mult.: +14.00%
Defense after a teleport: +10
One-handed war axes.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-19.5 power, 25 apr)
Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Armour Penetration: +25
Physical crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Armour Penetration: +25
Physical crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Blade of Distorted Time (40-56 power, 10 apr)
Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Special effect when this weapon hits: 20% to slow target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +10% physical / +12% temporal
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Creates a wake of temporal energy that deals 71.08 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns.
Each target you hit with Rethread will reduce your Paradox by 2.
The damage will increase with your Paradox and Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 10 apr)Blade of Distorted Time (40-56 power, 10 apr)
Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Special effect when this weapon hits: 20% to slow target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +10% physical / +12% temporal
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Creates a wake of temporal energy that deals 71.08 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns.
Each target you hit with Rethread will reduce your Paradox by 2.
The damage will increase with your Paradox and Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Ring of Growth
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +6% nature / +4% physical
Physical save: +8
Life regen: +0.15
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.
Ring of GrowthInfused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +6% nature / +4% physical
Physical save: +8
Life regen: +0.15
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.
Rune of Reflection (absorb and reflect 125 for 5 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 125 damage for 5 turns.
The effect will scale with your magic stat.
It can be used to inscribe your skin with the rune..
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Rune of Reflection (absorb and reflect 125 for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 125 damage for 5 turns.
The effect will scale with your magic stat.
It can be used to inscribe your skin with the rune..
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
ash magestaff 'Boltlace' (15-18 power, 3 apr, arcane damage)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Arcane
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +16 acid
Burst (radius 1) on hit: +4 lightning
Damage conversion: 10% lightning
When wielded/worn:
Damage when the wearer is hit: 8 lightning
Changes resistances: +3% lightning
Changes damage: +15% arcane / +15% fire / +15% cold / +15% lightning
Talent granted: +1 Command Staff
Physical save: +4
Spell save: +2
Mental save: +3
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
ash magestaff 'Boltlace' (15-18 power, 3 apr, arcane damage)ash magestaff 'Boltlace' (15-18 power, 3 apr, arcane damage)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Arcane
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +16 acid
Burst (radius 1) on hit: +4 lightning
Damage conversion: 10% lightning
When wielded/worn:
Damage when the wearer is hit: 8 lightning
Changes resistances: +3% lightning
Changes damage: +15% arcane / +15% fire / +15% cold / +15% lightning
Talent granted: +1 Command Staff
Physical save: +4
Spell save: +2
Mental save: +3
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
Merkul's Second Eye
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Attack speed: 80%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage when the wearer hits(ranged): 25 arcane
Light radius: +2
This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Merkul's Second EyeMerkul's Second Eye
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Attack speed: 80%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage when the wearer hits(ranged): 25 arcane
Light radius: +2
This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.