Fogvault
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +32
Changes stats: +8 Str
Damage when the wearer hits(melee): 4 darkness
Damage when the wearer is hit: 4 darkness / 8 lightning
Changes resistances: +6% darkness
Disarm immunity: +27%
Pinning immunity: +30%
Knockback immunity: +25%
Maximum life: +25.00
Rings can have magical properties.
This item has been sent to the Item's Vault.
FogvaultRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +32
Changes stats: +8 Str
Damage when the wearer hits(melee): 4 darkness
Damage when the wearer is hit: 4 darkness / 8 lightning
Changes resistances: +6% darkness
Disarm immunity: +27%
Pinning immunity: +30%
Knockback immunity: +25%
Maximum life: +25.00
Rings can have magical properties.
This item has been sent to the Item's Vault.
Kauila's Staff (15-18 power, 3 apr, cold damage)
Requires:
- Magic 34
- Constitution 18
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Cold
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% cold
Talent masteries: +0.20 Spell / Water +0.20 Spell / Ice
Spellpower: +22
Spell crit. chance: +15%
Talent on hit(spell): Ice Shards (20% chance level 2).
It can be used to activate talent Tidal Wave (costing 32 power out of 50/50) :
Effective talent level: 3.0
Power cost: 32 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.00 cold damage and 11.30 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
Living in a freshwater spring,
the owner of this staff had used it to control the water, protecting her children.
Until the day she died, not a single turtle had been harmed.
This item has been sent to the Item's Vault.
Kauila's Staff (15-18 power, 3 apr, cold damage)Requires:
- Magic 34
- Constitution 18
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Cold
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% cold
Talent masteries: +0.20 Spell / Water +0.20 Spell / Ice
Spellpower: +22
Spell crit. chance: +15%
Talent on hit(spell): Ice Shards (20% chance level 2).
It can be used to activate talent Tidal Wave (costing 32 power out of 50/50) :
Effective talent level: 3.0
Power cost: 32 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.00 cold damage and 11.30 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
Living in a freshwater spring,
the owner of this staff had used it to control the water, protecting her children.
Until the day she died, not a single turtle had been harmed.
This item has been sent to the Item's Vault.
Gloritira the dragonbone magestaff (41-49.2 power, 6 apr, lightning damage)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 41.0 - 49.2
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +27.0%
Changes stats: +3 Wil
Damage when the wearer hits(melee): 18 arcane
Changes damage: +41% lightning
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Psi when hit: +0.12
Maximum mana: +81.00
Spellpower: +22
Spell crit. chance: +5%
Mindpower: +4
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Gloritira the dragonbone magestaff (41-49.2 power, 6 apr, lightning damage)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 41.0 - 49.2
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +27.0%
Changes stats: +3 Wil
Damage when the wearer hits(melee): 18 arcane
Changes damage: +41% lightning
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Psi when hit: +0.12
Maximum mana: +81.00
Spellpower: +22
Spell crit. chance: +5%
Mindpower: +4
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Loratir' (52-62.4 power, 5 apr, fire damage)
Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
Base power: 52.0 - 62.4
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +30 physical
Burst (radius 2) on crit: +12 mind
Damage conversion: 20% mind / 10% temporal
When wielded/worn:
Accuracy: +24
Physical crit. chance: +20.0%
Changes resistances penetration: +10% temporal
Changes damage: +25% fire / +6% temporal
Talent granted: +1 Command Staff
Spellpower: +12
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Loratir' (52-62.4 power, 5 apr, fire damage)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
Base power: 52.0 - 62.4
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +30 physical
Burst (radius 2) on crit: +12 mind
Damage conversion: 20% mind / 10% temporal
When wielded/worn:
Accuracy: +24
Physical crit. chance: +20.0%
Changes resistances penetration: +10% temporal
Changes damage: +25% fire / +6% temporal
Talent granted: +1 Command Staff
Spellpower: +12
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.