
Latafayn (64-102.4 power, 5 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 64.0 - 102.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +25 draining blight
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25.
This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate.
This item has been sent to the Item's Vault.

Nerinne the voratun waraxe (49.5-69.3 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 49.5 - 69.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 90%
Damage when this weapon hits: +13 mind
Damage conversion: 36% mind
When wielded/worn:
Accuracy: +8
Changes stats: +4 Dex / +4 Wil
Damage when the wearer is hit: 4 acid
Changes resistances: +5% arcane
Pinning immunity: +5%
One-handed war axes.
This item has been sent to the Item's Vault.

Poryma the Weepsear (24/54, 58-81.2 power, 23 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 58.0 - 81.2
Uses stats: 50% Str, 70% Dex
Damage type: Nature
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Accuracy: +17
Armour Penetration: +23
Physical crit. chance: +9.0%
Capacity: 54
Turns elapse between self-loadings: 4
On weapon crit:
* cripple the target
Damage (Ranged): +8 acid
Burst (radius 1) on hit: +16 nature
Burst (radius 2) on crit: +8 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+5 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 1 power out of 48/48) :
Effective talent level: 4.0
Power cost: 1 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 302.26 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 40% Wil, 50% Dex, 50% Mag, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Tree of LifeRequires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +7 Wil / +6 Con
Changes resistances: +20% blight / +20% nature
Changes damage: +20% nature
Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony
Mindpower: +7 (+1 eff.)
Healing mod.: +25%
Heals all nearby living creatures by 5 points each turn.
Activating this item is instant.
It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 1 power out of 15/15.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+2 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

elven-wood longbow 'Eremuziladin'Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +13 nature
When wielded/worn:
Changes stats: +2 Str / +4 Dex / +1 Cun
Changes resistances: +3% blight / +3% temporal / +5% all
Changes resistances penetration: +5% nature
Changes damage: +13% physical
Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Light radius: +2
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
