
Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 55% Dex, 45% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 111.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 111.41 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

verdant woollen robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +5% blight / +9% all
Changes damage: +7% nature
Poison immunity: +22%
Disease immunity: +20%
Life regen: +1.50
Maximum life: +42.00
Healing mod.: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Cinderstake the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes resistances: +5% arcane
Changes resistances penetration: +15% fire
Changes damage: +3% arcane / +12% fire
Life regen: +1.00
Healing mod.: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Urular (20 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Defense: +20 (+6 eff.)
Fatigue: +22%
Changes stats: +1 Con
Changes resistances: +27% acid / +24% fire / +6% temporal / +6% physical
Changes damage: +3% temporal
Physical save: +14 (+7 eff.)
Maximum stamina: +10.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Blazekiller (0 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +8 (+2 eff.)
Armour: +3
Fatigue: +3%
Changes stats: +8 Str / +11 Wil / +4 Cun
Changes resistances: +6% blight / +7% physical / +9% light
Changes damage: +6% light
Physical save: +8 (+4 eff.)
Mental save: +9 (+4 eff.)
Mindpower: +4 (+2 eff.)
Light radius: +1
A cap made of leather.
This item has been sent to the Item's Vault.

Mayemina the Flashraze (0 def, 12 armour, 79 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +12
Fatigue: +8%
Damage (Melee): 7 fire
Damage when hit (Melee): 8 fire
Changes resistances: +20% cold
Changes resistances penetration: +10% lightning / +25% cold
Changes damage: +12% lightning
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+5 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 27.20 to 34.00 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Belyyawen (26.5-42.4 power, 2 apr)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.5 - 42.4
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +9 light
Damage (radius 1) on hit: +10 fire
Damage against: +13% Undead
When wielded/worn:
Physical crit. chance: +9.0%
Physical save: +9 (+5 eff.)
Spell save: +9 (+5 eff.)
Maximum life: +60.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+3 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+3 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
