
Galebreaker (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 10 arcane resource burn
* 20% chance to reduce all saves and defense by 19
Damage (Melee): 6 fire
Changes resistances: +6% lightning / +10% fire / +9% nature / +3% mind
Changes damage: +5% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.steel greatmaul of vileness (28-41 power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 27.5 - 41.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 13% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): +10 blight
Massive two-handed mauls.
This item has been sent to the Item's Vault.
