
brawler's hardened leather gloves of butchering (0 def, 2 armour)Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +8
Physical power: +6 (+3 eff.)
Armour: +2
Changes stats: +3 Str / +3 Dex / +3 Cun
Changes resistances: +7% blight
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+3 eff.)
Spell save: +12 (+6 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

enlightening cured leather armour of Toknor (6 def, 4 armour)Requires:
- Strength 14
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +6 (+2 eff.)
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +4 Cun / +3 Wil
Critical mult.: +11.00%
Mental save: +10 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of the deep (6 def, 5 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +5
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes resistances: +6% acid / +6% cold
Allows you to breathe in: water
Life regen: +5.50
Maximum life: +31.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

volcanic hardened leather armour of command (17 def, 16 armour)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +16
Defense: +17 (+5 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 7 fire
Changes stats: +1 Cun
Changes resistances: +10% fire / +13% physical
Mental save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
