

Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 6 fire
Changes stats: +6 Str / +6 Con
Changes resistances: +54% temporal / +80% darkness / +9% fire / +12% nature / +5% arcane
Changes resistances penetration: +20% darkness / +30% nature
Changes damage: +25% darkness
Stealth bonus: +25
Physical save: +15 (+5 eff.)
Maximum life: +95.00
Defense after a teleport: +47
Resist all after a teleport: +29%
New effects duration reduction after a teleport: +56%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +8 Mag / +7 Wil / +12 Cun
Changes resistances: +9% lightning / +15% all
Changes resistances penetration: +16% darkness / +20% physical
Changes damage: +30% physical / +57% light / +80% darkness
Mana each turn: +0.36
Psi each turn: +0.27
Mana when firing critical spell: +2.37
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +20.00
Maximum hate: +15.00
Maximum vim: +40.00
Spellpower: +18 (+4 eff.)
Spell crit. chance: +24%
Mindpower: +9 (+3 eff.)
Mental crit. chance: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 182% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +544
Damage (Melee): +20 acid / +12 temporal
When wielded/worn:
Armour: +44
Fatigue: +8%
Effects on melee hit:
* 24% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 20% chance to reduce armor by 43%
Changes stats: +2 Dex / +3 Mag / +25 Con
Changes resistances: +19% acid / +12% cold
Changes resistances penetration: +10% cold
Talent granted: +1 Block
Physical save: +39 (+11 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +10 Mag / +5 Wil / +7 Cun / +10 Con
Changes resistances: +6% mind / +3% cold / +9% nature / +58% darkness
Changes damage: +20% arcane / +39% darkness
Reduces incoming crit damage: 17.75%
Mental save: +3 (+1 eff.)
Silence immunity: +10%
Mindpower: +6 (+2 eff.)
Healing mod.: +10%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +20 (+4 eff.)
Effects on melee hit:
* 24% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 temporal
Changes stats: +8 Cun / +8 Mag
Changes resistances: +40% darkness / +40% light
Changes resistances penetration: +30% acid / +25% temporal
Changes damage: +20% darkness / +20% light / +8% all
Spellpower: +35 (+7 eff.)
Mindpower: +20 (+6 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +14 (+3 eff.)
Damage when hit (Melee): 8 arcane / 4 cold
Changes stats: +10 Str / +8 Mag / +8 Cun / +10 Con
Changes resistances: +15% acid / +6% cold / +40% darkness
Changes damage: +6% cold / +20% darkness / +12% arcane
Silence immunity: +49%
Mana each turn: +0.37
Spellpower: +15 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +45
Changes stats: +8 Cun / +8 Mag
Changes resistances: +9% fire
Changes resistances penetration: +44% all
Changes damage: +15% fire
Mental save: +6 (+2 eff.)
Maximum psi: +20.00
Spellpower: +17 (+3 eff.)
Light radius: +13
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
When used to modify unarmed attacks:
Power: 145% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Wave of Power (15% chance level 1).
When this weapon hits: Displacement Shield (10% chance level 3).
Damage (Melee): +20 arcane
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 137% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +16 (+6 eff.)
Fatigue: -7%
Effects on melee hit:
* 24% chance to reduce strength, dexterity, and constitution by 32
Damage when hit (Melee): 2 acid
Changes stats: +12 Mag
Changes resistances: +3% acid / +15% lightning
Changes damage: +12% lightning
Maximum encumbrance: +45
Physical save: +15 (+5 eff.)
Lowers spell cool-downs by: 20%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour penetration: +15
Changes stats: +9 Str
Changes resistances: +12% temporal / +15% light / +6% arcane
Lowers spell cool-downs by: 30%
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown :
Effective talent level: 4.0
Power cost: 26 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Powered by arcane forces
Infused by nature
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Power: 151% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +94
Damage (radius 1) on hit: +20 fire
Damage (radius 2) on crit: +24 acid / +180 fire
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +10 (+3 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to slow global speed by 58%
Changes stats: +2 Str / +2 Mag
Changes resistances: +20% mind
Changes resistances penetration: +48% fire
Talent granted: +3 Block
Reduces incoming crit damage: 10.00%
Light radius: +3
Global speed: +21%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 147% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 36
Damage (Melee): +8 light
Damage (radius 2) on crit: +90 lightning / +79 cold
When wielded/worn:
Accuracy: +25 (+8 eff.)
Armour penetration: +29
Physical crit. chance: +13.0%
Effects on melee hit:
* 24% chance to reduce armor by 46%
Changes resistances: +12% acid / +6% blight
Changes resistances penetration: +50% lightning / +39% cold / +10% light / +15% physical
Changes damage: +12% blight
Critical mult.: +35.00%
Movement speed: +92%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +29 (+8 eff.)
Damage (Melee): 30 fire
Changes resistances: +6% darkness / +4% physical
Changes resistances penetration: +18% darkness
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +60.00%
Physical save: +3 (+1 eff.)
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +23 (+4 eff.)
Spell crit. chance: +20%
Light radius: +5
See invisible: +16
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 181.36 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.