

Requires:
- Dexterity 11
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Attack speed: 100%
Firing range: +6
When wielded/worn:
Physical crit. chance: +2.0%
Changes resistances: +11% acid / +11% lightning / +11% cold / +12% fire / +5% all
Changes damage: +6% light / +9% physical
Spell save: +8 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 17.5 - 26.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +1
Crit. chance: +0.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical power: +5 (+1 eff.)
Defense: +9 (+6 eff.)
Changes resistances: +3% cold
Changes damage: +3% mind
Disarm immunity: +41%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Power: 127% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 18
Damage (Ranged): +20 darkness / +21 fire
Damage (radius 2) on crit: +14 fire / +20 darkness / +12 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 133% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+5 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent mastery: +0.10 Wild-curse / Treant aspect
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 2
It must be held with both hands.
Power: 121% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour Hardiness: +10%
Talent mastery: +0.20 Wild-curse / Shark aspect
Physical save: +10 (+4 eff.)
This blue-steel trident is studded with sharp shark teeth.
This item has been sent to the Item's Vault.


Requires:
- Strength 32
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+3 eff.)
Defense: +12 (+6 eff.)
Talent mastery: +0.20 Spell / Staff combat
Strong but light wood, shod with steel and perfectly balanced.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 137% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 40%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +16 nature / +4 cold
When wielded/worn:
Physical crit. chance: +9.0%
Damage when hit (Melee): 4 light
Changes resistances: +3% cold
Changes damage: +3% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (radius 2) on crit: +11 lightning / +8 cold
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +11
Changes resistances penetration: +14% lightning / +8% cold / +8% all
Movement speed: +30%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 105% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +82
Damage (radius 2) on crit: +16 mind
When wielded/worn:
Armour: +8
Fatigue: +8%
Damage when hit (Melee): 10 mind
Changes resistances penetration: +15% cold
Changes damage: +6% mind / +6% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +14 cold
When wielded/worn:
Accuracy: +17 (+4 eff.)
Changes stats: +3 Dex
Spell save: +3 (+2 eff.)
Maximum vim: +30.00
Spellpower: +15 (+5 eff.)
Combat speed: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / wardstone ; tier 2
When wielded/worn:
Defense: +4 (+2 eff.)
Changes resistances: +15% fire / +15% light / +15% arcane
Reduce damage by fixed amount: +2 all
Maximum wards: +2 fire / +2 light / +2 arcane
Talent granted: +2 Ward
Spell save: +15 (+8 eff.)
Slows Projectiles: +15%
Activating this item is instant.
It can be used to instantly cure burning (removes all fire subtype detrimental effects)
Activation costs 20 power out of 30/30.
It feels cold to the touch and a little bit moist.
This item has been sent to the Item's Vault.