

Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Power: 135% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 acid / +20 cold
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 29%
Changes resistances penetration: +5% cold
Changes damage: +3% light
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +3 Str
It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 114.6 Physical damage.
If the attack hits, the target is confused (39% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +3.0%
Physical power: +10 (+3 eff.)
Armour: +3
Fatigue: +3%
Changes stats: +4 Str / +7 Dex
Changes resistances: +9% cold
A cap made of leather.
This item has been sent to the Item's Vault.


reinforced dwarven-steel shield (0 def, 10 armour, 136% power, 109.5 block)
Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 137% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +110
When wielded/worn:
Armour: +10
Fatigue: +8%
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 20
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +12%
Changes stats: +5 Cun / +4 Wil
Mental save: +26 (+8 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +19% cold
Critical mult.: +20.00%
Mana each turn: +0.04
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +15 (+7 eff.)
Spell crit. chance: +1%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+5 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 15 power out of 50/50) :
Effective talent level: 2.0
Power cost: 15 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 53.81 to 161.44 lightning damage (107.63 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.