
Taint of Purging (5 turns)0.1
T3 taint scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
Inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

blink rune of the titan (range 6; phase 18; cd 12)0.1
T1 rune scroll
[Ego]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 12
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%.
Its effects scale with your Constitution stat.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Press

voratun greatsword 'Wildstoker' (172% power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Random Unique]
Master/Psionic
Weapon Damage 173% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +9 Str
offense ------
Physical Crit +13.0%
Mind Crit +1%
Critical power +21.00%
Mindpower +25 (+10 eff.)
Damage +14% physical
Ignore resists +5% nature
Accuracy +9 (+3 eff.)
Ignore Armor +16
defense ------
Resistance +9% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.

yew totem of thorny skin 'Samygund' [power 39] (17 cooldown)2.0 Encumbrance
T3 totem charm
[Random Unique]
Nature
While equipped:
defense ------
Resistance +9% blight +6% fire
Harden the skin for 7 turns increasing armour by 39 and armour hardiness by 50%
Puts all charms on 17 turn cooldown
100% to increase the duration of 2 beneficial effects by 2.
100% to cleanse 3 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Con
defense ------
Armor +12
Hardiness +5%
Fatigue +5%
Physical save +12 (+4 eff.)
Stun Resist +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0 Encumbrance
T4 massive armor
[Unique]
Master
While equipped:
Stats +15 Con
defense ------
Armor +50
Hardiness +15%
Fatigue +35%
Physical save +45 (+13 eff.)
Knockbk Resist +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 22 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+13 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Exiler0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+3 eff.)
On-Hit 15 temporal
Damage +15% temporal +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 89.99 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 28 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+5 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 13 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

gold ring 'Lustreblack'0.1 Encumbrance
T3 ring jewelry
[Rare]
Arcane
While equipped:
Stats +5 Str
offense ------
Critical power +20.00%
Ignore Armor +3
When Hit 6 physical
defense ------
Resistance +6% light
Unlife -80.00 life
Blind Resist +32%
other -------
Stamina/turn +2.00
Vim-on-crit +2.00
Infravision +5
See Stealth +11
See Invisibility +11
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Camalach the Nimbuswinter (149% power, 6 apr)3.0 Encumbrance
T5 waraxe 1H weapon
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 149% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +12 blight
On-Hit, radius 1 +4 lightning
On-crit, radius 2 +4 blight
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* 25% chance for lightning to strike from the target to a second target dealing 93 damage
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
offense ------
Physical Crit +8.0%
Ignore resists +15% lightning
defense ------
Resistance +9% blight
One-handed war axes.
This item has been sent to the Item's Vault.

Gilaldil (0 def, 4 armour)3.0 Encumbrance
T3 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +4 Dex +5 Wil +3 Cun
offense ------
Physical Power +8 (+2 eff.)
Ignore Armor +5
defense ------
Armor +4
Fatigue +4%
Resistance +9% physical +13% light
+9% nature +5% arcane
+13% darkness
Crit Resistance 10.00%
Physical save +7 (+2 eff.)
Pinning Resist +10%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0 Encumbrance
T5 heavy armor
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun +10 Lck
defense ------
Armor +14
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% lightning +20% physical
+20% cold +20% fire +20% acid
Blind Resist +50%
Stun Resist +25%
Knockbk Resist +50%
other -------
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+6 eff.)
defense ------
Armor +50
Defense +40 (+11 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+9 eff.)
Spell save +35 (+9 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
