This item will automatically be transmogrified when you leave the level.
Moon (10-13 power, 0 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 40% Wil, 20% Cun, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Moon (10-13 power, 0 apr)Moon (10-13 power, 0 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 40% Wil, 20% Cun, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile Extract
Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile ExtractRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)
Requires:
- Shield usage training
- Cunning 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stats: 94% Wil, 0% Cun
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Black Mesh (8 def, 2 armour, 40-48 power, 120 block)
Requires:
- Shield usage training
- Cunning 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stats: 94% Wil, 0% Cun
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 10 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 15/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 15/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)
Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stats: 72% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +9.0%
Block value: +220
Lifesteal (this weapon only): +8%
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stats: 72% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +9.0%
Block value: +220
Lifesteal (this weapon only): +8%
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
volcanic hardened leather armour of the deep (9 def, 17 armour)
Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +17
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 6 fire
Changes resistances: +8% acid / +7% cold / +14% fire / +13% physical
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
volcanic hardened leather armour of the deep (9 def, 17 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +17
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 6 fire
Changes resistances: +8% acid / +7% cold / +14% fire / +13% physical
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Arthiruiralin the voratun gauntlets (0 def, 3 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 15 arcane
Changes stats: +12 Mag / +5 Wil
Changes resistances: +5% arcane / +1% physical
Changes resistances penetration: +10% blight
Changes damage: +11% arcane
Life regen: +2.40
Stamina each turn: +0.70
Psi each turn: +0.35
Maximum stamina: +30.00
Spellpower: +4 (+1 eff.)
When used to modify unarmed attacks:
Base power: 32.5 - 45.5
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Second Wind (10% chance level 1).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +14 arcane
Damage (radius 2) on crit: +12 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Arthiruiralin the voratun gauntlets (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 15 arcane
Changes stats: +12 Mag / +5 Wil
Changes resistances: +5% arcane / +1% physical
Changes resistances penetration: +10% blight
Changes damage: +11% arcane
Life regen: +2.40
Stamina each turn: +0.70
Psi each turn: +0.35
Maximum stamina: +30.00
Spellpower: +4 (+1 eff.)
When used to modify unarmed attacks:
Base power: 32.5 - 45.5
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Second Wind (10% chance level 1).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +14 arcane
Damage (radius 2) on crit: +12 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Weepsquall the dwarven-steel greatmaul (152% power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 152% Range: 1.5x
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 52%
Damage (Melee): +12 nature
Damage (radius 2) on crit: +26 acid / +24 nature
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +25
Changes stats: +13 Str / +12 Dex / +9 Mag / +7 Wil / +9 Cun / +9 Con
Changes resistances: +3% acid / +6% nature / +9% lightning
Changes resistances penetration: +14% acid / +17% nature / +10% all
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Weepsquall the dwarven-steel greatmaul (152% power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 152% Range: 1.5x
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 52%
Damage (Melee): +12 nature
Damage (radius 2) on crit: +26 acid / +24 nature
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +25
Changes stats: +13 Str / +12 Dex / +9 Mag / +7 Wil / +9 Cun / +9 Con
Changes resistances: +3% acid / +6% nature / +9% lightning
Changes resistances penetration: +14% acid / +17% nature / +10% all
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+7 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+4 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+7 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+4 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Duathelbrace of the Blightspawn (23 def, 28 armour)
Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +28
Defense: +23 (+7 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to slow global speed by 57%
Damage (Melee): 14 fire
Damage (Ranged): 17 fire
Effects when hit in melee:
* 36% chance to reduce strength, dexterity, and constitution by 30
* 28% chance to reduce damage dealt by 24%
Damage when hit (Melee): 2 blight / 8 nature
Changes stats: +4 Cun
Changes resistances: +3% blight / +37% fire / +33% physical
Changes damage: +3% blight
Mental save: +18 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Duathelbrace of the Blightspawn (23 def, 28 armour)Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +28
Defense: +23 (+7 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to slow global speed by 57%
Damage (Melee): 14 fire
Damage (Ranged): 17 fire
Effects when hit in melee:
* 36% chance to reduce strength, dexterity, and constitution by 30
* 28% chance to reduce damage dealt by 24%
Damage when hit (Melee): 2 blight / 8 nature
Changes stats: +4 Cun
Changes resistances: +3% blight / +37% fire / +33% physical
Changes damage: +3% blight
Mental save: +18 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stats: 60% Wil, 50% Mag
Damage type: Ice
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +8.0%
Block value: +150
When this weapon hits: Ice Shards (15% chance level 3).
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stats: 60% Wil, 50% Mag
Damage type: Ice
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +8.0%
Block value: +150
When this weapon hits: Ice Shards (15% chance level 3).
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.