

Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +9 (+5 eff.)
Armour: +2
Changes stats: +5 Str / +2 Dex / +4 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +6 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Attack speed: 100%
Firing range: +9
Travel speed: +600%
Damage (Ranged): +10 acid / +13 cold / +10 fire
Damage (radius 1) on hit: +16 fire
Damage (radius 2) on crit: +4 fire / +8 cold
Attacks use: 2.0 Steam
When wielded/worn:
Damage when hit (Melee): 2 cold
Changes damage: +11% acid / +12% cold / +12% fire
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +2
Critical mult.: +5.00%
Mana each turn: +0.10
Spellpower: +6 (+6 eff.)
Spell crit. chance: +9%
Mental crit. chance: +7%
When used to modify unarmed attacks:
Power: 118% Range: 1.1x
Uses stats: 29% Wil, 69% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Elemental Bolt (10% chance level 3).
When this weapon crits: Cripple (20% chance level 3).
Damage (Melee): +7 arcane
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Damage (Melee): 19 arcane
Changes stats: +2 Dex / +4 Mag
Changes damage: +25% light
Talent granted: +1 Command Staff
Mana each turn: +0.36
Maximum mana: +101.00
Spellpower: +32 (+10 eff.)
Spell crit. chance: +4%
See invisible: +9
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Changes stats: +3 Str
Changes damage: +9% mind / +14% fire
Mental save: +8 (+4 eff.)
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +6 Str / +4 Dex / +4 Wil / +3 Cun / +3 Con
Talent mastery: +0.20 Technique / Grappling
Talent cooldown: Double Strike (-1 turn)
Physical save: +9 (+1 eff.)
Disarm immunity: +29%
When used to modify unarmed attacks:
Power: 137% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +9
Armour Penetration: +15
Crit. chance: +19.0%
Attack speed: 83%
When this weapon hits: Disarm (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
When used to modify unarmed attacks:
Power: 145% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Displacement Shield (10% chance level 3).
When this weapon hits: Wave of Power (15% chance level 1).
Damage (Melee): +20 arcane
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Power: 174% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Crit. chance: +12.0%
Capacity: 21
On weapon hit:
* 20% chance to slow global speed by 61%
Travel speed: +200%
Damage (Ranged): +8 nature
Damage (radius 2) on crit: +20 nature / +20 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +20 lightning
Damage (radius 2) on crit: +16 acid
When wielded/worn:
Damage when hit (Melee): 6 acid
Changes resistances: +15% acid
Changes resistances penetration: +20% acid / +21% physical
Changes damage: +12% acid
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 147% Range: 1.2x
Uses stats: 10% Wil, 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.


brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)
Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +3 Str / +4 Dex / +3 Cun / +3 Con
Talent cooldown: Double Strike (-1 turn)
Physical save: +26 (+6 eff.)
Spell save: +10 (+2 eff.)
Mental save: +8 (+3 eff.)
Disarm immunity: +33%
When used to modify unarmed attacks:
Power: 134% Range: 1.1x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +8
Armour Penetration: +5
Crit. chance: +13.0%
Attack speed: 100%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Set Up (10% chance level 5).
Damage (Melee): +20 physical
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 180% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +194
Damage (Melee): +16 nature
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 293 physical damage over 5 turns (1/turn)
Changes stats: +6 Str / +1 Mag / +2 Con
Changes resistances: +17% blight / +21% cold / +17% nature
Changes damage: +9% lightning
Talent granted: +1 Block
Maximum life: +47.00
Infravision radius: +1
Handheld deflection devices.
This item has been sent to the Item's Vault.