

3.0
T3 longsword 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+5 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


1.5
T1 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+2 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+1 eff.)
Spell.save +4 (+2 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.pwr +5 (+1 eff.)
----- def -----
Affinity +15% nature
HP.reg +2.00
Enhances the effectiveness of Meditation by 20%
Nature's Touch:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 236 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
Reqs Level 25
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+12 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


5.0
T2 greatmaul 2H weapon
[Unique]
Nature/Disrupt
Power 32.0 - 48.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +4.0%
Atk.spd 100%
Melee+ +20 nature
+0 manaburn arcane
On Hit:
* 50% chance to shatter magical shields
While equipped:
Stats +6 Con
dps ----------
Dmg.mod +25% nature
----- def -----
Resists +0% arcane +0% blight
Spell.save +15 (+7 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+6 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 26.67 to 33.33 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+11 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 35% Str, 65% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


2.0
T2 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +6 (+4 eff.)
Dmg.mod +5% physical
----- def -----
Resists +5% physical
---------- misc
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Level 2.5
Pwr.cost 40 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Entomb yourself in a wall of stone for 4 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 66.73 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.


0.0
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Mov.spd +20%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Mov.spd +15%
Dmg.mod +20% lightning
Ignore.dmg +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.


0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


0.0
T4 red gem
[Unique]
Nature
While equipped:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Item imbue powers:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+6 eff.)
----- def -----
Defense +8 (+2 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 3.5
Pwr.cost 12 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 20.00 mind and 23.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 22.
Terrified: Deals 4.50 mind and 5.17 darkness damage per turn and increases cooldowns by 35%.
Haunted: Causes the target to suffer 7.76 mind and 8.92 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
----- def -----
Defense +2 (+1 eff.)
Resists +20% arcane
---------- misc
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.


3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+4 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+5 eff.)
Mind.save +10 (+4 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 21 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+4 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+3 eff.)
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+4 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+20 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+4 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 17 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+1 eff.)
Mind.save +12 (+3 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 3.5
Pwr.cost 23 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+4 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 20 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 83.35 slime damage for 15 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 68.0 - 102.0 Physical
Uses 130% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +2 Dex +2 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Defense +6 (+1 eff.)
Stun/Frz- +30%
Knockbk- +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 52.0 - 62.4 Light
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+3 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +12%
Resists +20% light +10% fire
+15% darkness +12% mind
Mind.save +18 (+5 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 89.79 to 112.23 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
dps ----------
Crit.mult +20.00%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% darkness +20% cold
Melee Ret 15 darkness 15 cold
----- def -----
Armour +18
Hardiness +15%
Defense +18 (+3 eff.)
Resists +30% temporal
+30% darkness +30% cold
Stealth +10
---------- misc
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns.
Uses 33 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+3 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.


1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.