
Zubyna the voratun greatsword (61-97.6 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.0 - 97.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
Damage (Melee): +28 cold
Burst (radius 2) on crit: +8 mind
When wielded/worn:
Accuracy: +30 (+10 eff.)
Defense: +19 (+9 eff.)
Changes stats: +9 Str / +3 Cun
Changes resistances: +6% mind
Changes damage: +17% physical
Grants telepathy: Demon/Minor Demon/Major
Disarm immunity: +62%
Stamina when hit: +2.00
See invisible: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Shadowstreaker' (30-42 power, 4 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 30.0 - 42.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +10 darkness
Burst (radius 1) on hit: +8 darkness
Damage against: +8% Living
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +7.0%
Changes stats: +1 Mag
Changes resistances: +3% darkness
Critical mult.: +10.00%
Infravision radius: +2
See invisible: +9
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Rotclash' (17/17, 44-61.6 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 44.0 - 61.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 17
On weapon hit:
* Slows global speed by 40%
* 20 arcane resource burn
Damage (Ranged): +18 darkness
Burst (radius 1) on hit: +8 nature
Damage against: +12% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Tarruzilagund the The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
Powered by unknown forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +4 Str / +12 Wil / +10 Cun
Changes resistances: +6% light / +10% blight / +6% nature / +6% mind / +9% darkness
Changes resistances penetration: +5% acid
Changes damage: +6% temporal
Talent mastery: +0.20 Cursed / Fears
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +5%
Fear immunity: +60%
Mindpower: +19 (+6 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 231.8 Physical damage.
If the attack hits, the target is confused (33% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Voidwild of the Blightspawn (3 def, 18 armour)Requires:
- Strength 28
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +18
Defense: +3 (+1 eff.)
Fatigue: +16%
Effects when hit in melee:
* 25% chance to disease
* 29% chance to inflict 15% damage reduction
Changes stats: +4 Str / +3 Cun / +4 Con
Changes resistances: +12% lightning / +18% temporal
Changes resistances penetration: +5% mind
Changes damage: +3% lightning / +3% mind
Maximum life: +50.00
Mental crit. chance: +2%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Acera (33-46.2 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 15 acid damage in a 4 radius ball. This damage will increase by 9% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Persistant WillRequires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 2
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +12% mind
Mindpower: +10 (+3 eff.)
It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 25 power out of 25/25.
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+5 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Umbrapunish of the Blightspawn (51.5-77.25 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 51.5 - 77.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to daze at end of turn
* Random elemental explosion
Damage (Melee): +12 lightning / +19 cold
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: -3 Dex / +3 Wil
Changes resistances penetration: +13% acid / +12% fire / +14% lightning / +10% cold
Mana each turn: +0.04
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Rhyfast (50.5-75.75 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 50.5 - 75.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 26% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +27 blight / +20 acid
When wielded/worn:
Physical power: +10 (+3 eff.)
Fatigue: -8%
Changes stats: +3 Str / +3 Dex / +2 Wil / +7 Con
Changes resistances penetration: +16% physical
Disarm immunity: +31%
See invisible: +9
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Purequeller (19-22.8 power, 3 apr, fire element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 19.0 - 22.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +16 acid
When wielded/worn:
Armour: +3
Armour Hardiness: +3%
Defense: +13 (+6 eff.)
Damage (Melee): 5 % chance of confusion
Changes resistances: +6% acid
Changes resistances penetration: +5% nature
Changes damage: +3% nature / +19% fire
Talent granted: +1 Command Staff
Physical save: +4 (+1 eff.)
Spellpower: +12 (+11 eff.)
Spell crit. chance: +2%
Damage Shield penetration: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
