

Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+8 eff.)
Spell save: +15 (+8 eff.)
Mental save: -7 (-4 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (radius 2) on crit: +65 lightning / +39 cold
When wielded/worn:
Physical power: +18 (+8 eff.)
Effects on ranged hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Str / +5 Con
Changes resistances: +6% acid / +6% cold / +3% blight
Changes resistances penetration: +21% lightning / +30% cold
Talent mastery: +0.15 Wild-gift / Fungus
Movement speed: +72%
Healing mod.: +10%
It can be used to regenerate 324 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 20.0 - 26.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 18
* 25% chance for lightning to strike from the target to a second target dealing 79 damage
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 mind
Damage (radius 1) on hit: +8 light
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +14 (+4 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 18
Damage when hit (Melee): 2 mind
Changes stats: +3 Con
Changes resistances penetration: +8% physical
Changes damage: +6% light
Disarm immunity: +14%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +6.0%
Physical power: +22 (+7 eff.)
Damage when hit (Melee): 2 lightning
Changes stats: +7 Str
Changes damage: +9% lightning / +9% arcane
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 84.5 - 126.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +8 lightning
Damage (radius 2) on crit: +20 cold
When wielded/worn:
Physical power: +13 (+4 eff.)
Changes stats: +7 Con
Changes resistances penetration: +16% physical
Changes damage: +9% lightning
Disarm immunity: +34%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.