

3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead
+25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 348.10 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+3 eff.)
----- def -----
Armour +35
Defense +25 (+6 eff.)
Fatigue +15%
Resists +15% acid
+20% darkness
+15% blight
+25% fire +20% cold
Phys.save +15 (+8 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+8 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+2 eff.)
Resists +10% lightning
+10% cold +10% fire
+10% arcane +13% all
Spell.save +20 (+7 eff.)
Mind.save +15 (+5 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+4 eff.)
Rng.Def +15 (+4 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+3 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
Reqs Massive armour training
Str 44
[Unique]
Master
While equipped:
Stats +6 Con
----- def -----
Armour +32
Hardiness +10%
Defense +20 (+5 eff.)
Fatigue +15%
Resists +25% darkness
+25% fire
Phys.save +40 (+16 eff.)
Heal.mod -30%
Stun/Frz- +40%
Knockbk- +40%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.


5.0
T3 staff 1H weapon
[Random Unique]
Arcane/Master
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +28%
Crit.mult +16.00%
Phys.pwr +11 (+4 eff.)
Spell.pwr +20 (+4 eff.)
Dmg.mod +20% fire
Res.pen +25% arcane +10% fire
Acc +10 (+7 eff.)
---------- misc
Mana/s.crit +2.00
See.Invis +9
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +3%
----- def -----
Spell.save +7 (+3 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +5.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +10 Str +8 Mag
dps ----------
Dmg.mod +25% darkness
Res.pen +15% darkness
----- def -----
Resists +18% darkness
+12% blight
---------- misc
ShadowPwr +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+3 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +12%
Resists +20% light +10% fire
+15% darkness
+12% mind
Mind.save +18 (+5 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 81.79 to 102.24 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
Str 35
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Melee Ret 15 nature
----- def -----
Armour +12
Defense +18 (+3 eff.)
Rng.Def +12 (+2 eff.)
Fatigue +22%
Resists +35% blight
+15% nature
Spell.save +24 (+8 eff.)
Disease- +60%
---------- misc
Talents +1 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Nature/Master/Psionic
Power 69.0 - 96.6 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +23.0%
Capacity 22
Ranged+ +47 physical +42 cold
On Crit.r2 +20 mind +20 cold
On Hit:
* 20 arcane resource burn
* 20% chance to knock the target back 3 spaces and deal 260 physical damage
On Crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 4.0
Pwr.cost 12 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 346.15 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.