
Skeletal Claw (55-61 power, 8 apr)Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Damage (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+3 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+1 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 5.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 207.96 physical damage, and inflicting bleeding for another 103.98 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

voratun dagger 'Runirek' (36-47 power, 12 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce all saves and defense by 24
Damage (Melee): +12 mind
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +10
Changes stats: +4 Str / +4 Wil / +3 Cun / +6 Con
Changes resistances penetration: +11% physical
Maximum stamina: +20.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Whip of Urh'Rok (55-61 power, 0 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stats: 50% Mag, 100% Dex
Damage type: Devouring flames
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +0
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Nova (20% chance level 4).
When this weapon hits: Blood Boil (15% chance level 3).
When wielded/worn:
Changes damage: +20% blight / +20% fire
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +15 (+4 eff.)
See invisible: +2
When carried:
Changes damage: +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Lustrewreath (42-50 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +24 (+6 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 43%
Changes resistances: +9% light
Changes resistances penetration: +15% light
Changes damage: +12% acid / +42% cold / +6% light
Talent granted: +1 Command Staff
Mana each turn: +0.47
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +42 (+9 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +30%
Damage Shield Power: +8%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Twisted Blade (50-75 power, 24 apr)Requires:
- Dexterity 27
- Talent Steam Pool
Powered by unknown forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 50.0 - 75.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
On weapon kill:
* Fully heal yourself. (15 turn cooldown)
Lifesteal (this weapon only): +10%
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +18
Defense: +14 (+3 eff.)
Fatigue: +15%
Talent granted: +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.

Steam Powered Gauntlets (0 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+0 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Boots (8 def, 15 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+1 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+14 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Nimbusspawner (37-48 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +9 nature
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +12.0%
Changes resistances: +9% light / +5% arcane
Changes damage: +9% lightning
Critical mult.: +20.00%
Mental save: +6 (+1 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eldritch PearlRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Physical power: +12 (+3 eff.)
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12 (+10 eff.)
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 5.5
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.65 cold damage and 8.73 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

Tome of WildfireRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.
