Eye of the Wyrm (16-18 power, 24 apr, physical damage)
3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+5 eff.)
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 146.32 to 438.97 lightning damage (292.64 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+5 eff.)
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 146.32 to 438.97 lightning damage (292.64 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Hathybar the Sootworth
0.1
T3 amulet jewelry
[Rare]
Arcane
While equipped:
Stats +3 Wil +15 Mag
dps ----------
S.pwr/crit +4
Res.pen +15% darkness
----- def -----
Resists +15% light +6% darkness
---------- misc
Mana/turn +0.40
Max.mana +40.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Hathybar the Sootworth0.1
T3 amulet jewelry
[Rare]
Arcane
While equipped:
Stats +3 Wil +15 Mag
dps ----------
S.pwr/crit +4
Res.pen +15% darkness
----- def -----
Resists +15% light +6% darkness
---------- misc
Mana/turn +0.40
Max.mana +40.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour) =vault=
2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour) =vault=2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
pixie's voratun ring of luminosity =VAULT=
0.1
T5 ring jewelry
[Ego++]
Arcane
While equipped:
Stats +5 Cun +17 Mag
dps ----------
Spell.pwr +14 (+3 eff.)
Melee+ 40 light
Ranged+ 33 light
Dmg.mod +18% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.
pixie's voratun ring of luminosity =VAULT=0.1
T5 ring jewelry
[Ego++]
Arcane
While equipped:
Stats +5 Cun +17 Mag
dps ----------
Spell.pwr +14 (+3 eff.)
Melee+ 40 light
Ranged+ 33 light
Dmg.mod +18% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.
stabilizing drakeskin leather cap of blood magic (0 def, 5 armour) =vault?=
2.0
T5 head armor
[Ego+]
Arcane/Master
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.crit +3%
Dmg.mod +15% blight +11% arcane
----- def -----
Armour +5
Fatigue +5%
Phys.save +20 (+7 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
stabilizing drakeskin leather cap of blood magic (0 def, 5 armour) =vault?=2.0
T5 head armor
[Ego+]
Arcane/Master
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.crit +3%
Dmg.mod +15% blight +11% arcane
----- def -----
Armour +5
Fatigue +5%
Phys.save +20 (+7 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
Moldwalker the dwarven-steel greatmaul (42-64 power, 2 apr) =VAULT=
5.0
T3 greatmaul 2H weapon
Reqs Str 24
[Rare]
Nature
Power 42.5 - 63.8 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +8 nature
While equipped:
Stats +9 Str +10 Dex +13 Mag
+12 Wil +13 Cun +10 Con
dps ----------
Spell.pwr +15 (+12 eff.)
Res.pen +20% blight
----- def -----
Resists +5% arcane
Spell.save +6 (+3 eff.)
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Mana/turn +0.04
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Moldwalker the dwarven-steel greatmaul (42-64 power, 2 apr) =VAULT=5.0
T3 greatmaul 2H weapon
Reqs Str 24
[Rare]
Nature
Power 42.5 - 63.8 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +8 nature
While equipped:
Stats +9 Str +10 Dex +13 Mag
+12 Wil +13 Cun +10 Con
dps ----------
Spell.pwr +15 (+12 eff.)
Res.pen +20% blight
----- def -----
Resists +5% arcane
Spell.save +6 (+3 eff.)
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Mana/turn +0.04
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)
12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
enhanced elven-wood longbow =vault=
4.0
T4 longbow 2H weapon
[Ego+]
Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
Stats +15 Str +14 Dex +14 Mag
+5 Wil +11 Cun +14 Con
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
enhanced elven-wood longbow =vault=4.0
T4 longbow 2H weapon
[Ego+]
Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
Stats +15 Str +14 Dex +14 Mag
+5 Wil +11 Cun +14 Con
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Tularegen (0 def, 5 armour) =VAULT=
3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +8 Str +17 Dex +4 Cun
+8 Con
dps ----------
Res.pen +5% mind
----- def -----
Armour +5
Fatigue +5%
Resists +6% lightning
+38% darkness +9% blight
+3% fire +3% nature
+28% light
Spell.save +6 (+3 eff.)
---------- misc
Infravis +7
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Tularegen (0 def, 5 armour) =VAULT=3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +8 Str +17 Dex +4 Cun
+8 Con
dps ----------
Res.pen +5% mind
----- def -----
Armour +5
Fatigue +5%
Resists +6% lightning
+38% darkness +9% blight
+3% fire +3% nature
+28% light
Spell.save +6 (+3 eff.)
---------- misc
Infravis +7
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.