
Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +4 Mag / +3 Wil
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 13.50 light damage within radius 3.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

Drohor the Rainspar (0 def, 13 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Changes stats: +2 Dex / +8 Mag / +3 Cun
Changes resistances: +9% light
Changes resistances penetration: +10% mind
Changes damage: +8% acid / +3% cold / +9% mind / +9% blight
Disease immunity: +42%
Equilibrium when hit: +0.08
Spellpower: +8 (+3 eff.)
Infravision radius: +2
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun / +10 Wil
Changes resistances: +10% arcane / +15% light / +15% mind
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

Demonsweeper (44-66 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 44.0 - 66.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +17 light / +8 acid
Damage against: +23% Undead
When wielded/worn:
Physical power: +22 (+6 eff.)
Changes stats: +12 Con
Changes resistances: +15% acid
Changes resistances penetration: +10% darkness / +29% physical
Disarm immunity: +42%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Kikhad' (0 def, 8 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +9
Armour: +8
Damage (Melee): 7 temporal
Damage (Ranged): 12 temporal
Changes stats: +5 Cun / +3 Dex
Changes resistances: +5% temporal
Changes damage: +7% temporal
Mental save: +9 (+5 eff.)
Poison immunity: +10%
Pinning immunity: +20%
Only die when reaching: -60.00 life
Maximum life: +48.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 8
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Gytta (166% power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 167% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +23 darkness
Damage against: +12% Living
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +15
Defense: +15 (+4 eff.)
Changes stats: +2 Dex
Changes resistances penetration: +14% physical
Changes damage: +12% physical
Maximum stamina: +30.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Moon (100% power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 100% Range: 1.3x
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star Shot (20/20, 139% power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Fire
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Hanihad the Floestreak [power 248] (15 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 3
When wielded/worn:
Changes resistances: +3% cold
Changes damage: +9% blight / +6% cold
Spell crit. chance: +4%
It can be used to heal yourself and all friendly characters within 10 spaces for 248
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
* Reduce 1 talent cooldowns by 2.
* Reduce fatigue by 29% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Wind's Whisper (4 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +4 (+1 eff.)
Changes stats: +3 Dex
Silence immunity: +30%
Deflect projectiles away: +25%
Slows Projectiles: +20%
Activating this item is instant.
It can be used to activate talent Evasion (costing 50 power out of 50/50) :
Effective talent level: 2.6
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.
This item has been sent to the Item's Vault.

Radhohad (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Damage (Melee): 8 mind
Damage when hit (Melee): 12 blight
Changes stats: +3 Cun / +5 Mag
Changes resistances: +6% acid / +7% light / +9% blight / +6% mind / +7% darkness
Changes damage: +5% arcane / +5% mind
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 36.82 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 142% power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Power: 142% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Cobramoon (127% power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Power: 127% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 46%
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +8 cold / +4 nature
When wielded/worn:
Physical power: +6 (+6 eff.)
Changes stats: +3 Con
Changes resistances: +6% nature / +3% cold
Changes resistances penetration: +7% physical
Disarm immunity: +19%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

TarradanRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +8 cold
When wielded/worn:
Accuracy: +11 (+8 eff.)
Physical crit. chance: +3.0%
Changes resistances: +6% blight
Changes resistances penetration: +5% arcane / +8% physical
Changes damage: +6% blight / +14% cold
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Huragogavon the stralite mace (145% power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Power: 146% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 83 acid damage (1/turn)
Damage (Melee): +8 nature
When wielded/worn:
Accuracy: +7 (+6 eff.)
Changes stats: +4 Dex
Changes resistances penetration: +17% acid
Changes damage: +17% acid / +9% arcane
Spell save: +12 (+6 eff.)
Mana when firing critical spell: +1.00
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Combat speed: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.

Taintparry (18/42, 157% power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Power: 158% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 42
On weapon hit:
* 20% chance to slow global speed by 42%
* 26% chance to reduce strength, dexterity, and constitution by 25
* 20% chance to knock the target back 3 spaces and deal 89 physical damage
Damage (Ranged): +17 blight / +4 nature / +30 physical
Damage (radius 1) on hit: +8 nature / +12 cold
Damage (radius 2) on crit: +8 nature
When wielded/worn:
Ammo reloads per turn: +6
Disease immunity: +15%
Arrows are used with bows to pierce your foes to death.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Ravenborn the hardened leather gloves (0 def, 2 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 6 mind / 6 fire
Changes resistances: +5% mind / +6% fire
Changes damage: +3% mind / +4% fire
Life regen: +3.00
Stamina each turn: +0.70
Maximum stamina: +17.00
Maximum psi: +10.00
Mindpower: +10 (+5 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Chalygas the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +16 fire
When wielded/worn:
Changes stats: +4 Str / +2 Mag / +2 Wil
Changes resistances penetration: +22% physical
Changes damage: +12% fire
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
