Glowrune
Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +269%
Damage (radius 1) on hit: +27 light
When wielded/worn:
Accuracy: +23 (+3 eff.)
Armour penetration: +8
Physical crit. chance: +21.0%
Physical power: +40 (+3 eff.)
Armour: +8
Changes stats: +4 Dex
Changes resistances: +12% lightning / +18% fire
Changes damage: +21% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
GlowruneRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +269%
Damage (radius 1) on hit: +27 light
When wielded/worn:
Accuracy: +23 (+3 eff.)
Armour penetration: +8
Physical crit. chance: +21.0%
Physical power: +40 (+3 eff.)
Armour: +8
Changes stats: +4 Dex
Changes resistances: +12% lightning / +18% fire
Changes damage: +21% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Storm Fury
Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+4 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+4 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 192 to 384 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+4 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+4 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 192 to 384 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+5 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+5 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Ring of the Archlich
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+1 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+1 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Anorin
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (Ranged): +21 cold
When wielded/worn:
Accuracy: +14 (+2 eff.)
Armour penetration: +2
Physical crit. chance: +10.0%
Physical power: +5 (+0 eff.)
Changes stats: +8 Cun
Changes damage: +26% cold
Critical mult.: +15.00%
Maximum stamina: +20.00
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
AnorinRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (Ranged): +21 cold
When wielded/worn:
Accuracy: +14 (+2 eff.)
Armour penetration: +2
Physical crit. chance: +10.0%
Physical power: +5 (+0 eff.)
Changes stats: +8 Cun
Changes damage: +26% cold
Critical mult.: +15.00%
Maximum stamina: +20.00
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Betabeth the elven-wood longbow
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 48
Damage (Ranged): +21 lightning / +26 fire
When wielded/worn:
Accuracy: +29 (+4 eff.)
Armour penetration: +20
Changes stats: +3 Str / +4 Dex / +3 Wil
Changes resistances penetration: +20% all
Changes damage: +30% lightning / +26% fire
See invisible: +9
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Betabeth the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 48
Damage (Ranged): +21 lightning / +26 fire
When wielded/worn:
Accuracy: +29 (+4 eff.)
Armour penetration: +20
Changes stats: +3 Str / +4 Dex / +3 Wil
Changes resistances penetration: +20% all
Changes damage: +30% lightning / +26% fire
See invisible: +9
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
dragonbone longbow 'Strikewaker'
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +111 fire
When wielded/worn:
Accuracy: +21 (+3 eff.)
Physical crit. chance: +23.0%
Ammo reloads per turn: +2
Changes stats: +11 Dex / +3 Wil
Changes resistances: +12% acid / +6% cold
Changes resistances penetration: +38% fire
Changes damage: +30% lightning / +15% physical
Psi when hit: +0.08
Maximum psi: +20.00
Global speed: +16%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
dragonbone longbow 'Strikewaker'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +111 fire
When wielded/worn:
Accuracy: +21 (+3 eff.)
Physical crit. chance: +23.0%
Ammo reloads per turn: +2
Changes stats: +11 Dex / +3 Wil
Changes resistances: +12% acid / +6% cold
Changes resistances penetration: +38% fire
Changes damage: +30% lightning / +15% physical
Psi when hit: +0.08
Maximum psi: +20.00
Global speed: +16%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
elven-wood longbow 'Raventrencher'
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 27% chance to reduce armor by 59%
Damage (Ranged): +50 acid
Damage (radius 1) on hit: +16 acid
Damage (radius 2) on crit: +27 darkness
When wielded/worn:
Changes stats: +8 Cun / +8 Wil
Changes damage: +24% acid / +41% mind
Psi when hit: +0.28
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
elven-wood longbow 'Raventrencher'Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 27% chance to reduce armor by 59%
Damage (Ranged): +50 acid
Damage (radius 1) on hit: +16 acid
Damage (radius 2) on crit: +27 darkness
When wielded/worn:
Changes stats: +8 Cun / +8 Wil
Changes damage: +24% acid / +41% mind
Psi when hit: +0.28
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Mayybeth the dragonbone longbow
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
Travel speed: +341%
Damage (Ranged): +12 physical / +24 fire
Damage (radius 2) on crit: +68 acid / +68 nature
When wielded/worn:
Armour penetration: +21
Physical crit. chance: +3.0%
Physical power: +45 (+4 eff.)
Changes stats: +2 Dex / +11 Mag / +3 Wil
Changes resistances penetration: +38% acid / +5% blight / +15% arcane / +38% nature
Changes damage: +23% arcane / +33% fire
Mana each turn: +0.12
Spellpower: +23 (+3 eff.)
Spell crit. chance: +6%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Mayybeth the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
Travel speed: +341%
Damage (Ranged): +12 physical / +24 fire
Damage (radius 2) on crit: +68 acid / +68 nature
When wielded/worn:
Armour penetration: +21
Physical crit. chance: +3.0%
Physical power: +45 (+4 eff.)
Changes stats: +2 Dex / +11 Mag / +3 Wil
Changes resistances penetration: +38% acid / +5% blight / +15% arcane / +38% nature
Changes damage: +23% arcane / +33% fire
Mana each turn: +0.12
Spellpower: +23 (+3 eff.)
Spell crit. chance: +6%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Salunn the dragonbone longbow
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +100%
Damage (Ranged): +20 physical
Damage (radius 2) on crit: +56 lightning / +68 cold / +119 fire
When wielded/worn:
Accuracy: +38 (+5 eff.)
Armour penetration: +23
Ammo reloads per turn: +5
Changes stats: +1 Str
Changes resistances penetration: +38% lightning / +10% blight / +17% cold / +35% fire / +23% all
Physical save: +15 (+3 eff.)
Global speed: +16%
Movement speed: +75%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Salunn the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +100%
Damage (Ranged): +20 physical
Damage (radius 2) on crit: +56 lightning / +68 cold / +119 fire
When wielded/worn:
Accuracy: +38 (+5 eff.)
Armour penetration: +23
Ammo reloads per turn: +5
Changes stats: +1 Str
Changes resistances penetration: +38% lightning / +10% blight / +17% cold / +35% fire / +23% all
Physical save: +15 (+3 eff.)
Global speed: +16%
Movement speed: +75%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Silobreth the Pyremalice
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +41 lightning / +68 cold
When wielded/worn:
Physical power: +20 (+2 eff.)
Ammo reloads per turn: +2
Damage when hit (Melee): 12 fire
Changes stats: +14 Str / +21 Wil / +23 Con
Changes resistances: +12% lightning / +2% physical / +21% fire
Changes resistances penetration: +38% lightning / +38% cold
Changes damage: +9% physical
Maximum life: +165.00
Maximum stamina: +40.00
Movement speed: +72%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Silobreth the PyremaliceRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +41 lightning / +68 cold
When wielded/worn:
Physical power: +20 (+2 eff.)
Ammo reloads per turn: +2
Damage when hit (Melee): 12 fire
Changes stats: +14 Str / +21 Wil / +23 Con
Changes resistances: +12% lightning / +2% physical / +21% fire
Changes resistances penetration: +38% lightning / +38% cold
Changes damage: +9% physical
Maximum life: +165.00
Maximum stamina: +40.00
Movement speed: +72%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
living mindstar 'Gloruyanne' (18-20 power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 18.0 - 19.8
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 37% chance to reduce armor by 59%
Damage (radius 1) on hit: +20 arcane
When wielded/worn:
Armour: +20
Defense: +30 (+4 eff.)
Effects on melee hit:
* 37% chance to reduce armor by 59%
Changes resistances: +24% light / +18% blight / +21% mind / +9% arcane / +21% nature
Changes damage: +33% arcane
Talent granted: +1 Attune Mindstar
Disarm immunity: +37%
Life regen: +7.42
Equilibrium when hit: +0.24
Mindpower: +20 (+3 eff.)
Mental crit. chance: +5%
Defense after a teleport: +28
Resist all after a teleport: +28%
New effects duration reduction after a teleport: +28%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
living mindstar 'Gloruyanne' (18-20 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 18.0 - 19.8
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 37% chance to reduce armor by 59%
Damage (radius 1) on hit: +20 arcane
When wielded/worn:
Armour: +20
Defense: +30 (+4 eff.)
Effects on melee hit:
* 37% chance to reduce armor by 59%
Changes resistances: +24% light / +18% blight / +21% mind / +9% arcane / +21% nature
Changes damage: +33% arcane
Talent granted: +1 Attune Mindstar
Disarm immunity: +37%
Life regen: +7.42
Equilibrium when hit: +0.24
Mindpower: +20 (+3 eff.)
Mental crit. chance: +5%
Defense after a teleport: +28
Resist all after a teleport: +28%
New effects duration reduction after a teleport: +28%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
drakeskin leather sling 'Crackletyphoon'
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce all saves and defense by 55
Damage (Ranged): +8 mind
Damage (radius 2) on crit: +30 lightning / +85 fire / +44 cold
When wielded/worn:
Effects on ranged hit:
* 34% chance to reduce all saves and defense by 55
Damage when hit (Melee): 4 light
Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +13 Cun / +13 Con
Changes resistances: +6% lightning / +3% mind / +3% light
Changes resistances penetration: +35% lightning / +21% fire / +19% cold
Changes damage: +3% lightning
Light radius: +3
Global speed: +11%
Movement speed: +50%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
drakeskin leather sling 'Crackletyphoon'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce all saves and defense by 55
Damage (Ranged): +8 mind
Damage (radius 2) on crit: +30 lightning / +85 fire / +44 cold
When wielded/worn:
Effects on ranged hit:
* 34% chance to reduce all saves and defense by 55
Damage when hit (Melee): 4 light
Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +13 Cun / +13 Con
Changes resistances: +6% lightning / +3% mind / +3% light
Changes resistances penetration: +35% lightning / +21% fire / +19% cold
Changes damage: +3% lightning
Light radius: +3
Global speed: +11%
Movement speed: +50%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+2 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+2 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 32
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 495.65 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+2 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+2 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 32
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 495.65 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.