
Eclipsesage the hardened leather belt1.0
T3 belt armor
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +15% acid
Res.pen +5% acid +15% fire
Melee Ret 8 acid 6 darkness
----- def -----
Max.HP +39.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Mayitha the linen cloak (1 def, 0 armour)2.0
T1 cloak armor
[Rare]
Master
While equipped:
Stats +1 Cun +1 Dex
----- def -----
Defense +1 (+0 eff.)
Resists +3% fire
Crit.chn- 5.00%
Silence- +10%
---------- misc
Max.hate +2.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Drifast the Sleetoblivion (0 def, 1 armour)2.0
T1 feet armor
[Rare]
Arcane
While equipped:
dps ----------
Crit.mult +10.00%
Mind.pwr +15 (+5 eff.)
Mov.spd +25%
----- def -----
Armour +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Skywell (0 def, 2 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
Stats +2 Str
dps ----------
Phys.pwr +8 (+2 eff.)
Dmg.mod +3% lightning
+18% fire +3% cold
Melee Ret 4 lightning
----- def -----
Armour +2
Fatigue +3%
Resists +6% lightning
+12% fire
Unarmed combat:
Power 24.5 - 34.3 Physical
Uses 40% Dex, 40% Str, 40% Cun
Acc+ +0.2% base dam (max 20%)
Apr +9
Crit +8.0%
Atk.spd 100%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Storm Bringer's Gauntlets.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+0 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Unarmed combat:
Power 7.0 - 7.7 Physical
Uses 40% Dex, 40% Str, 40% Cun
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +4.0%
Atk.spd 125%
On Hit: 35% Slime Spit 1
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+4 eff.)
Stun/Frz- +30%
Skullcr.mult +2
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
----- def -----
Defense +16 (+4 eff.)
Fatigue +2%
Resists +15% lightning
Poison- +50%
Pinning- +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Level 2.0
Pwr.cost 15 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 52.31 to 156.92 lightning damage (104.61 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+1 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 12 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 44.81 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 20-29 power, 60 block)7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 20.5 - 28.7 Physical
Uses 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+2 eff.)
Fatigue +14%
Resists +20% cold
+20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)3.0
T1 digger tool
[Unique]
Unknown
While equipped:
dps ----------
Dmg.mod +5% blight
Apr +15
Melee Ret 10 draining blight
While carried:
---------- misc
Talents +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

Focus Whip (19-21 power, 7 apr)3.0
T3 whip 1H weapon
[Unique]
Psionic
Power 19.0 - 20.9 Mind
Uses 60% Wil, 70% Dex, 50% Mag
10% Cun
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Acc uses Wil
Apr +7
Crit +5.0%
Atk.spd 125%
On Crit:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +10 (+2 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 6 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 150% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning
+20% fire
+20% arcane
+20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 130% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+3 eff.)
Dmg.mod +10% temporal
+20% physical
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 4.5
Pwr.cost 9 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 263.07 physical (gravity) damage.
Each target moved beyond the first increases the damage by 32.88 (up to a maximum of 131.53 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 90% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+2 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane
+12% blight
Spell.save +15 (+3 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 3.5
Pwr.cost 12 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 357.97 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 6.0 - 6.6 Physical
Uses 90% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+1 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Eye of Summer (8-9 power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 90% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Power 8.0 - 8.8 Nature
Uses 90% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
----- def -----
HP.reg +2.00
Heal.mod +20%
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Bloom Heal: (Instant)
Level 2.5
Pwr.cost 24 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Description: Call upon the power of nature to regenerate your body for 87 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)3.0
T4 longsword 1H weapon
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 40% Wil, 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 40% Wil, 20% Cun, 50% Mag
20% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)14.0
T2 heavy armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness
+10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 19.0 - 20.9 Physical
Uses 50% Mag, 40% Cun, 40% Wil
40% Str, 40% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 125%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+1 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Rags of the Sanctuary of life (0 def, 0 armour)2.0
T1 cloth armor
[Cosmetic Item]
Nature
While equipped:
----- def -----
Resists +5% blight +7% all
Max.HP +42.00
HP.reg +1.60
Heal.mod +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+2 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 40% Wil, 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +120
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+1 eff.)
Rng.Def +8 (+1 eff.)
Fatigue +6%
Resists +25% blight
+25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 25.5 - 35.7 Physical
Uses 40% Wil, 50% Mag, 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+1 eff.)
Fatigue +14%
Resists +20% cold
+20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
