
Fists of the Desert Scorpion (8 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
dps ----------
Mind.pwr +3 (+1 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+2 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Level 4.0
Pwr.cost 16 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +3%
----- def -----
Spell.save +7 (+2 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Dex, 0% Mag, 50% Cun
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+8 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+5 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 0% Mag, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% physical +8% cold
+8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Hydra's Bite (56-62 power, 7 apr)3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 56.0 - 61.6 Physical
Uses 90% Mag, 40% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
