

3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Nature
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
Melee+ +24 light
Against +15% Undead
On Crit.r2 +29 fire
While equipped:
Stats +9 Str +9 Dex +7 Mag
+8 Wil +9 Cun +11 Con
dps ----------
All.spd +5%
Dmg.mod +3% light
Res.pen +7% fire +5% nature
+10% light
On Hit (Melee):
* 20% chance to slow global speed by 50%
----- def -----
Resists +9% light
One-handed war axes.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 ring jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +6 Cun
offense ------
Damage +3% cold
Ignore resists +5% cold
When Hit 4 light
defense ------
Defense +12 (+6 eff.)
Resistance +9% nature +20% blight
Life +28.00
Poison Resist +17%
Disease Resist +14%
Disarm Resist +29%
Pinning Resist +44%
Knockbk Resist +32%
other -------
Light +1
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 lite
[Unique]
Psionic
While equipped:
offense ------
Mindpower +10 (+4 eff.)
Damage +15% light +15% darkness
Ignore resists +10% darkness
defense ------
Resistance +20% darkness
Affinity +20% darkness
Mind save +10 (+4 eff.)
other -------
Light +10
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300).
Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 222.00 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T3 light armor
[Rare]
Master
While equipped:
Stats +6 Cun +7 Dex
offense ------
Ignore resists +15% nature
defense ------
Armor +13
Defense +14 (+7 eff.)
Fatigue +8%
Resistance +5% arcane +3% nature
other -------
Infravision +3
See Invis +12
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Daper Suit.


2.0 Encumbrance
T3 cloak armor
[Rare]
Master
While equipped:
Stats +4 Str +5 Dex +2 Mag +3 Cun
+2 Con
offense ------
Ignore resists +25% mind +20% lightning
defense ------
Defense +2 (+1 eff.)
Crit Resistance 10.00%
other -------
See Invis +6
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.


2.0 Encumbrance
T3 cloak armor
[Rare]
Master
While equipped:
Stats +3 Str +5 Dex +6 Mag +6 Wil
+3 Cun
offense ------
Ignore resists +15% lightning
defense ------
Defense +2 (+1 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Ego++]
Master/Psionic
While equipped:
Stats +5 Cun +5 Dex
offense ------
On-Hit 12 physical
On-Ranged-Hit 5 physical
Accuracy +5 (+2 eff.)
On-Hit (Melee):
* 12% chance to reduce all saves and defense by 28
On-Hit (Ranged):
* 13% chance to reduce all saves and defense by 28
other -------
Hate-on-crit +1.00
Max hate +7.00
Bleeding Edge:
Puts all charms on 20 cooldown
Effective talent level: 2.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 feet armor
[Ego++]
Master/Psionic
While equipped:
Stats +3 Dex +4 Wil +7 Cun
defense ------
Armor +4
Fatigue +3%
Physical save +6 (+3 eff.)
Spell save +8 (+4 eff.)
Mind save +6 (+3 eff.)
Disengage:
Puts all charms on 15 cooldown
Effective talent level: 3.9
Power cost 15 out of 15/15.
Range 7
Cooldown: 10
Travel.spd instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 belt armor
[Ego+]
Master
While equipped:
Stats +4 Dex +4 Cun +6 Lck
defense ------
Stealth +5
other -------
Disarm Traps +5
Infravision +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 amulet jewelry
[Ego+]
Nature/Master
While equipped:
Stats +4 Dex +6 Cun +3 Con
offense ------
Move Speed +10%
defense ------
Fatigue -5%
Life Regen +2.00
other -------
Stamina/turn +0.40
Amulets make your neck look great!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 head armor
[Rare]
Master
While equipped:
Stats +4 Dex +3 Cun +1 Con
offense ------
Damage +9% light +3% physical
Ignore Armor +4
defense ------
Armor +3
Fatigue +1%
Unlife -20.00 life
other -------
Light +2
A cap made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.