
yew longbow 'Mardilar'4.0
T3 longbow 2H weapon
[Random Unique]
Arcane/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +12 cold
While equipped:
Stats +5 Dex
dps ----------
Phys.crit +11.0%
Dmg.mod +18% cold
Acc +11 (+3 eff.)
----- def -----
Max.HP +40.00
Pinning- +20%
Stun/Frz- +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Mardesus the Blindwrack (70-105 power, 3 apr)5.0
T4 greatmaul 2H weapon
Reqs Str 35
[Random Unique]
Disrupt/Master
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +4 darkness
While equipped:
dps ----------
Res.pen +12% physical
Acc +14 (+4 eff.)
Apr +12
----- def -----
Resists +19% acid +13% cold
+13% lightning +13% fire
+6% nature +6% all
Spell.save +18 (+7 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Thunderkiss (0 def, 5 armour)3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +8 Str +4 Wil +3 Con
+13 Lck
dps ----------
Phys.crit +6.0%
Spell.crit +6%
Mind.crit +6%
Phys.pwr +9 (+3 eff.)
Dmg.mod +6% lightning
Res.pen +10% blight
Melee Ret 8 blight
On Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 20
----- def -----
Armour +5
Fatigue +5%
Resists +9% blight +12% physical
Phys.save +21 (+11 eff.)
Mind.save +9 (+5 eff.)
Battle Cry:
Puts all charms on 23 cooldown
Level 2.0
Pwr.cost 23 out of 28/28.
Range melee/personal
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Beloromitar the voratun waraxe (39-55 power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Nature/Master
Power 39.0 - 54.6 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Crit.r2 +32 lightning +48 fire
+4 mind +17 cold
While equipped:
Stats +6 Str
dps ----------
All.spd +6%
Mov.spd +39%
Dmg.mod +6% acid +10% physical
+6% mind
Res.pen +20% lightning +19% fire
+15% acid +15% cold
Acc +17 (+4 eff.)
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
One-handed war axes.
This item has been sent to the Item's Vault.

Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 294.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Umbraphage0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+5 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 186.03 darkness damage (based on Mindpower and charge).
Uses 9 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+3 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
Reqs Level 25
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+7 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 13 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

voratun greatsword 'Vorekira' (76-121 power, 4 apr)3.0
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Master/Psionic
Power 75.5 - 120.8 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +24 darkness
Against +14% Living
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +2 Str
dps ----------
Phys.crit +5.0%
----- def -----
Defense +5 (+1 eff.)
Die.at -40.00 life
Massive two-handed swords.
This item has been sent to the Item's Vault.

Glurin the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +2 Str +2 Dex +2 Con
dps ----------
Spell.crit +5%
Spell.pwr +15 (+7 eff.)
Dmg.mod +30% lightning
Res.pen +5% temporal
----- def -----
Armour +7
Hardiness +10%
Resists +15% darkness
+10% temporal
Phys.save +4 (+2 eff.)
Def/telep +25
Res/telep +28%
Dur/telep +28%
---------- misc
Mana/turn +0.13
Max.mana +49.00
Infravis +1
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+7 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+6 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+4 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+2 eff.)
Fatigue -7%
Mind.save +13 (+6 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 41 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.
