
pair of rough leather boots 'Zubymirin' (0 def, 1 armour)2.0
T1 feet armor
[Rare]
Arcane
While equipped:
Stats +2 Wil
dps ----------
Melee Ret 4 blight 4 temporal
----- def -----
Armour +1
Silence- +22%
Confus- +23%
Stun/Frz- +22%
---------- misc
Mana/turn +0.12
Max.mana +80.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
dps ----------
Dmg.mod +0% darkness
Res.pen +0% darkness
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
dps ----------
Dmg.mod +0% light
Res.pen +0% light
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

earthen elven-wood vilestaff of invocation (25-30 power, 5 apr, blight element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Ego+]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +19 (+8 eff.)
S.pwr/crit +7
Dmg.mod +25% blight
----- def -----
Armour +4
Hardiness +6%
Phys.save +2 (+1 eff.)
---------- misc
Talents +1 Command Staff
Conjure elemental energy in a radius 8 cone, dealing 19.08 to 22.90 blight damage
Puts all charms on 8 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Nerymiwe the Shadowseam (22/22, 55-77 power, 18 apr)3.0
T5 arrow ammo
[Rare]
Psionic
Power 55.0 - 77.0 Physical
Uses 70% Dex, 50% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 22
Ranged+ +12 lightning
+48 physical
+20 darkness
On Hit.r1 +8 lightning +12 darkness
On Crit.r2 +8 darkness +16 lightning
On Hit:
* 20% chance to knock the target back 3 spaces and deal 137 physical damage
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Islegatta the ash vilestaff (15-18 power, 3 apr, acid element)5.0
T2 staff 2H weapon
[Rare]
Nature
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +2 Mag
dps ----------
Spell.crit +2%
Spell.pwr +6 (+2 eff.)
Dmg.mod +15% acid
----- def -----
Defense +7 (+2 eff.)
Spell.save +6 (+3 eff.)
Max.HP +100.00
HP.reg +4.00
---------- misc
Light +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 77.33 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun dagger 'Kindletide' (40-52 power, 10 apr)1.0
T5 dagger 1H weapon
[Rare]
Disrupt
Power 40.0 - 52.0 Physical
Uses 50% Dex, 50% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +10.0%
Atk.spd 100%
Against +17% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
dps ----------
Crit.mult +10.00%
Acc +20 (+5 eff.)
Melee Ret 4 physical
----- def -----
Defense +10 (+3 eff.)
---------- misc
Stam/turn +3.00
Light +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Aeridhetta' (32-46 power, 4 apr)3.0
T3 longsword 1H weapon
[Random Unique]
Arcane/Master/Psionic
Power 32.5 - 45.5 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +3.5%
Atk.spd 100%
Melee+ +11 cold
On Crit.r2 +16 physical
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +3 Cun
----- def -----
Mind.save +6 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dwarven-steel greatmaul 'Emelerath' (51-76 power, 2 apr)5.0
T3 greatmaul 2H weapon
[Rare]
Master
Power 51.0 - 76.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Phasing +20%
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Acc +10 (+4 eff.)
Apr +1
Melee Ret 4 mind
---------- misc
Max.stam +30.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

stralite greatmaul of shearing (53-80 power, 3 apr)5.0
T4 greatmaul 2H weapon
[Ego+]
Master
Power 53.0 - 79.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Res.pen +10% all
Acc +16 (+5 eff.)
Apr +12
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Strikefoe the gold ring0.1
T3 ring jewelry
[Rare]
Master
While equipped:
dps ----------
Mind.crit +6%
Dmg.mod +9% mind
Res.pen +25% mind
Melee Ret 10 mind
----- def -----
Resists +3% lightning
Max.HP +32.00
Disarm- +37%
Pinning- +27%
Knockbk- +31%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

steel greatsword 'Tulydar' (22-35 power, 2 apr)3.0
T2 greatsword 2H weapon
[Random Unique]
Disrupt/Master/Psionic
Power 22.0 - 35.2 Physical
Uses 170% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.0%
Atk.spd 100%
Melee+ +8 acid
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +10.0%
Res.pen +10% acid
----- def -----
Resists +22% acid +12% lightning
+13% cold +12% fire
+6% all
Spell.save +9 (+4 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+4 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
