
Rod of Spydric Poison (1/1)2.0
rod charm
[Unique]
Nature
Shoot a bolt of spydric poison out to range 8, dealing 674.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move.
Uses 22 power out of 25/25
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

yew totem of healing 'Healslice' [power 308] (15 cooldown)2.0
T3 totem charm
[Rare]
Nature
While equipped:
dps ----------
Phys.crit +8.0%
Dmg.mod +9% physical
Res.pen +25% nature
On Hit (Melee):
* 20% chance to slow global speed by 52%
* 20% chance to reduce strength, dexterity, and constitution by 33
----- def -----
Die.at -80.00 life
---------- misc
Max.stam +30.00
Heal yourself and all friendly characters within 10 spaces for 308
Puts all charms on 15 cooldown
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Tree of Life2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
dps ----------
Mind.pwr +7 (+3 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight +20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 10 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Treevice (15-16 power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 15.0 - 16.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
On Hit.r1 +20 nature
While equipped:
Stats +4 Str +2 Wil +6 Cun
dps ----------
Mind.crit +5%
Crit.mult +23.00%
Mind.pwr +10 (+4 eff.)
Melee+ 22 mind 28 darkness
Dmg.mod +15% mind +16% darkness
+6% nature
---------- misc
See.Invis +12
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Flamerain the pulsing mindstar (14-15 power, 32 apr, mind damage)3.0
T4 mindstar 1H weapon
Reqs Wil 35
[Random Unique]
Nature/Psionic
Power 13.5 - 14.9 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
Melee+ +16 fire +4 mind
On Hit:
* 20% chance to reduce all saves and defense by 25
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Melee+ 11 mind 11 darkness
Dmg.mod +18% mind +5% darkness
Res.pen +6% mind +10% fire
----- def -----
Resists +6% mind
Dmg.Resnn +21%
Phys.save +6 (+2 eff.)
Spell.save +5 (+1 eff.)
Mind.save +6 (+2 eff.)
---------- misc
Equi/ret +1.50
Psi/ret +2.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

starseer's copper amulet of perfection (0.11 Steamtech / Chemistry,0.11 Technique / Combat training)0.1
T1 amulet jewelry
[Ego++]
Arcane/Master
While equipped:
Stats +2 Mag
dps ----------
Spell.crit +4%
Spell.pwr +4 (+0 eff.)
Dmg.mod +5% light +5% temporal
+5% darkness
+5% physical
---------- misc
Masteries
+0.11 Technique/Combat training
+0.11 Steamtech/Chemistry
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Zemekkys' Broken Hourglass0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
dps ----------
Dmg.mod +10% temporal
----- def -----
Resists +20% temporal
Res.Cap +5% temporal
---------- misc
Spell.cld 10%
Time Stop:
Level 1.0
Pwr.cost 50 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.

Aeraretta the Shimmernail0.1
T5 amulet jewelry
[Rare]
Arcane
While equipped:
Stats +5 Wil +10 Mag
dps ----------
Mind.crit +2%
Dmg.mod +9% lightning +9% acid
+12% blight
Res.pen +15% acid +25% mind
Melee Ret 10 acid
----- def -----
Resists +20% blight
---------- misc
Equi/ret +0.24
Amulets make your neck look great!
This item has been sent to the Item's Vault.
