

Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 127% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +9 nature
When wielded/worn:
Accuracy: +15 (+8 eff.)
Physical power: +18 (+6 eff.)
Changes stats: +5 Con
Changes resistances penetration: +5% acid / +18% physical
Physical save: +9 (+5 eff.)
Disarm immunity: +36%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Changes resistances penetration: +5% darkness
Changes damage: +3% blight
Mental save: +6 (+3 eff.)
Maximum mana: +20.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +6 (+3 eff.)
Physical save: +7 (+4 eff.)
Spell save: +9 (+5 eff.)
Mental save: +3 (+2 eff.)
Stun/Freeze immunity: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Power: 111% Range: 1.3x
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+9 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+8 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 14
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 13
Changes resistances: +5% physical
Changes resistances penetration: +5% mind
Critical mult.: +5.00%
Physical save: +11 (+6 eff.)
Vim when firing critical spell: +1.00
Spell crit. chance: +2%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 119% Range: 1.1x
Uses stats: 20% Wil, 70% Dex, 10% Cun
Damage type: Mind
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Try to fry your enemies brain (25% chance to brainlock)
When wielded/worn:
Mindpower: +10 (+3 eff.)
Mental crit. chance: +3%
It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4
Activation costs 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.