

Requires:
- Talent Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% darkness / +15% light
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10
Mindpower: +10
Light radius: +5
It can be used to release the absorbed darkness, costing 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage when the wearer is hit: 10 % chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
Physical save: +18
Mental save: +18
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 163.35 physical damage in a radius 7 cone in front of you.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning
Talent granted: +1 Command Staff
Spellpower: +10
Spell crit. chance: +15%
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Attack speed: 80%
Firing range: +9
When wielded/worn:
Accuracy: +9
Fatigue: -4%
Changes resistances: +6% temporal
Changes resistances penetration: +24% physical
Changes damage: +26% physical
Talent cooldown: Steady Shot (-1 turn)
Pinning immunity: +5%
Defense after a teleport: +5
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Aetherwalk (6 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +12% arcane
Changes resistances cap: +5% arcane
It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


Void Orb
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when the wearer hits(melee): 15 arcane
Changes resistances: +15% arcane
Changes resistances penetration: +10% arcane
Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning
Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether
Talent cooldown: Aether Avatar (-4 turns)
Spell save: +18
Silence immunity: +30%
Maximum mana: +35.00
Spellpower: +5
It can be used to activate talent Manathrust (costing 6 power out of 6/6) :
Effective talent level: 4.0
Power cost: 6 out of 6/6.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Conjures up mana into a powerful bolt doing 59.30 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 468 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10
Changes stats: +4 Mag / +4 Wil / +4 Cun
Damage when the wearer is hit: 15 arcane
Changes resistances: +10% cold / +10% fire
Changes damage: +12% all
Spell save: +18
Mental save: +15
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.