
This item will automatically be transmogrified when you leave the level.Skin of Many (12 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Shard of Wintertide (136% power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 120% Mag
Damage type: Ice
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Attack speed: 100%
When wielded/worn:
Changes resistances: +20% darkness / +20% cold
Changes damage: +20% darkness / +20% cold
Talents cooldown: Moonlight Ray (-1 turn) Invoke Darkness (-1 turn) Ice Shards (-1 turn) Wintery Wrath (-1 turn) Glacial Vapour (-2 turns)
Spellpower: +20 (+5 eff.)
Spell crit. chance: +7%
This giant icicle shines with a gentle lunar radiance.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Hathedas' (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Damage when hit (Melee): 12 acid / 12 mind
Changes stats: +2 Cun / +3 Con
Changes resistances: +9% mind / +6% acid
Changes resistances penetration: +25% acid
Changes damage: +3% mind
Physical save: +16 (+6 eff.)
Mental save: +12 (+4 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
