
Rune of the Rift (470.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 470.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +3
Defense: +9
Changes stats: +3 Wil / +5 Mag
Damage when the wearer is hit: 10 temporal
Changes resistances: +20% temporal
Changes resistances penetration: +20% temporal
Changes damage: +20% temporal
Spellpower: +23
It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: For the next 5 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

The Bladed RiftRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: tool / misc ; tier 4
When wielded/worn:
Damage when the wearer is hit: 25 physical + bleeding
Changes resistances: +15% temporal
Changes damage: +5% physical / +10% temporal
Spellpower: +5
Mindpower: +5
It can be used to activate talent Animate Blade (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animate blade for 10 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

Newly picked upCorpathus (40-56 power, 12 apr)
Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +12
Physical crit. chance: +4.0%
Attack speed: 100%
Special effect when this weapon crits: grows in power
Special effect when this weapon kills: grows dramatically in power
Damage when this weapon hits: +18 drain life
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

brawler's hardened leather gloves of war-making (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +2
Changes stats: +2 Str / +3 Dex / +2 Cun
Talent cooldown: Double Strike (-1 turn)
Critical mult.: +10.00%
Physical save: +5
Spell crit. chance: +10%
Mental crit. chance: +6%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Corrupted Gaze (2 def, 5 armour)Requires:
- Magic 16
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +8
Armour: +5
Defense: +2
Fatigue: +3%
Changes stats: +4 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +10% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +30%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 17%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Mental save: +8
Maximum mana: +50.00
The bottom part of Telos's broken staff.
This item has been sent to the Item's Vault.

Zemekkys' Broken HourglassRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
It can be used to activate talent Wormhole (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: 12.00
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 7 turns.
At level 4, you may choose the exit location target area (radius 4). The duration will scale with your Paradox.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
