
Furnacegasher (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +3% blight
Knockback immunity: +20%
Only die when reaching: -40.00 life
Maximum life: +25.00
Healing mod.: +5%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Scaldstun the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +2 Wil / +2 Con
Changes resistances penetration: +5% fire
Spell save: +3 (+2 eff.)
Silence immunity: +20%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Cun +4 Wil
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+5 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Harodar the drakeskin leather sling4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
On Crit.r2 +24 fire
While equipped:
Stats +9 Str +8 Dex +8 Mag
+11 Wil +14 Cun +13 Con
dps ----------
All.spd +5%
Res.pen +7% physical +14% fire
----- def -----
Resists +3% blight +3% temporal
+6% darkness
Phys.save +3 (+2 eff.)
Max.HP +40.00
HP.reg +2.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Betylemira the ash vilestaff (15-18 power, 3 apr, darkness element)5.0
T2 staff 1H weapon
Reqs Mag 16
[Random Unique]
Nature/Master
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Con
dps ----------
Phys.crit +6.0%
Spell.crit +9%
Crit.mult +11.00%
Phys.pwr +6 (+2 eff.)
Spell.pwr +16 (+6 eff.)
Dmg.mod +15% darkness
Acc +6 (+2 eff.)
----- def -----
Resists +3% darkness +9% cold
Crit.chn- 5.00%
HP.reg +0.60
Heal.mod +10%
---------- misc
Light +1
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Earthgasher' (30-36 power, 6 apr, fire element)5.0
T5 staff 1H weapon
Reqs Mag 48
[Random Unique]
Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +9.0%
Spell.crit +26%
Crit.mult +27.00%
Phys.pwr +8 (+3 eff.)
Spell.pwr +24 (+8 eff.)
Dmg.mod +30% fire
Acc +15 (+5 eff.)
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Resists +6% blight +6% nature
+5% arcane
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0
T4 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+15 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+3 eff.)
Fatigue +12%
Phys.save +12 (+4 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0
T5 waraxe 1H weapon
[Unique]
Psionic
Power 38.0 - 53.2 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +16
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +4 Str +4 Dex
dps ----------
Res.pen +30% physical
Acc +40 (+10 eff.)
Apr +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+7 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
