
Whirlwind (100% power, 1 apr)3.0 Encumbrance
T1 battleaxe 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 100% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +1
Critical Rate +5.0%
Attack Speed 200%
On-hit +5 lightning
This battleaxe moves fluidly, almost gracefully when swung.
This item has been sent to the Item's Vault.

Astral Blade (120% power, 5 apr)3.0 Encumbrance
T2 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +5.0%
Attack Speed 100%
Phasing +20%
On Hit: 10% Manathrust 2
While equipped:
Stats +4 Mag
You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method.
This item has been sent to the Item's Vault.

Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Fireproof1.0 Encumbrance
T2 wardstone armor
[Unique]
Nature
While equipped:
defense ------
Defense +4 (+2 eff.)
Resistance +15% fire +15% light +15% arcane
Damage Reduction +2 all
Spell save +15 (+7 eff.)
Slow Projectiles +15%
other -------
Wards +2 fire +2 light +2 arcane
Talents +2 Ward
Instantly cure burning (removes all fire subtype detrimental effects).
Uses 20 power out of 30/30
Activation is instant.
It feels cold to the touch and a little bit moist.
This item has been sent to the Item's Vault.

Light of Revelation2.0 Encumbrance
T2 lite
[Unique]
Unknown
While equipped:
offense ------
Against +25% Horror
defense ------
Resist Against +25% Horror
other -------
Light +7
See Stealth +35
See Invis +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance
T2 heavy armor
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
defense ------
Armor +4
Defense +2 (+1 eff.)
Fatigue +12%
Resistance +10% acid +10% fire +10% darkness
+10% blight
Life Regen +3.00
Healmod +30%
other -------
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+5 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+6 eff.)
Resistance +15% cold +7% all
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Ice
+0.30 Spell/Grave
+0.30 Spell/Frost alchemy
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Essence of Bearness3.0 Encumbrance
animal misc
[Unique]
Nature
Invoke your inner bearness.
Uses 100 power out of 100/100
The very essence of bearness!
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
offense ------
Move Speed +20%
Damage +15% cold
defense ------
Armor +4
Defense +1 (+1 eff.)
Fatigue +7%
Resistance +10% nature +20% cold
other -------
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
offense ------
Move Speed +10%
defense ------
Defense +4 (+2 eff.)
Fatigue -10%
Resistance +5% physical
Pinning Resist +100%
other -------
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Effective talent level: 3.0
Power cost 20 out of 15/20.
Range 5
Cooldown: 15
Travel.spd instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Darkness
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+8 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Master of flesh
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Bloodcaller0.1 Encumbrance
T4 ring jewelry
[Unique]
Psionic
While equipped:
defense ------
Fatigue -5%
Mind save -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
