
Voidhue (66-99 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 20%
When wielded/worn:
Armour penetration: +1
Changes resistances: +23% acid / +3% physical / +17% lightning / +20% fire / +17% cold / +10% all
Changes resistances penetration: +10% darkness
Spell save: +13 (+9 eff.)
Cut immunity: +20%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Xerewe the Muckwyrd (0 def, 3 armour)Requires:
- Level 25
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Effects on melee hit:
* 20% chance to slow global speed by 51%
Damage (Melee): 10 acid
Changes stats: +2 Cun / +6 Wil
Changes resistances: +6% acid
Changes damage: +7% acid / +6% nature
Mental crit. chance: +2%
When used to modify unarmed attacks:
Base power: 25.0 - 27.5
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Corrosive Breath (10% chance level 5).
Damage (radius 2) on crit: +9 acid
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Glelle the Mireknight (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +18% nature / +13% all
Changes resistances penetration: +10% acid
Changes damage: +12% light / +18% darkness
Spell save: +20 (+10 eff.)
Mana each turn: +0.13
Maximum mana: +72.00
Spellpower: +33 (+6 eff.)
Spell crit. chance: +25%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+10 eff.)
Changes stats: +4 Dex / +4 Cun / +4 Wil
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.
