

7.0
T5 shield armor
Reqs Shield usage training
[Ego++]
Arcane/Master
When used to Attack:
Power 75.0 - 90.0 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +210
On Crit.r2 +30 light +18 fire
On Crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
Phys.pwr +5 (+1 eff.)
On shield block:
* Deals 15 light and fire damage to each enemy blocked
----- def -----
Armour +10
Fatigue +8%
Resists +9% light +8% fire
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Ego+]
Nature/Master
While equipped:
----- def -----
Armour +8
Defense +20 (+9 eff.)
Fatigue +8%
Resists +24% cold
Max.HP +32.00
HP.reg +9.90
Heal.mod +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Ego]
Disrupt/Master
While equipped:
----- def -----
Armour +8
Defense +20 (+9 eff.)
Fatigue +8%
Resists +18% lightning
+11% nature +13% blight
A suit of armour made of leather.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Ego++]
Arcane/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
Stats +5 Mag
dps ----------
Dmg.mod +9% temporal +9% physical
Res.pen +11% temporal
+14% physical +14% all
Acc +14 (+7 eff.)
Apr +15
----- def -----
Disease- +15%
---------- misc
Reload +5
Masteries
+0.15 Chronomancy/Bow Threading
Instant Weapon Swap
Longbows are used to shoot arrows at your foes.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 35
[Random Unique]
Arcane/Master
Power 31.5 - 41.0 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
Melee+ +9 temporal
On Hit.r1 +12 fire
On Hit:
* 10% chance to reduce damage dealt by 27%
While equipped:
dps ----------
Res.pen +5% physical
Acc +9 (+5 eff.)
Apr +5
----- def -----
Resists +6% light +8% temporal
---------- misc
Light +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Rare]
Arcane
Power 59.0 - 88.5 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +8.0%
Atk.spd 100%
Phasing +27%
On Hit.r1 +20 blight
While equipped:
Stats +2 Wil +5 Cun +2 Con
----- def -----
Resists +3% physical
---------- misc
Hate/m.crit +3.00
Max.psi +40.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+4 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+7 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+7 eff.)
Mind.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs Massive armour training
Str 28
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+4 eff.)
Fatigue +12%
Phys.save +12 (+6 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.