Elatta the Eclipsebone (40-57 power, 6 apr)
3.0
T5 waraxe 1H weapon
[Random Unique]
Nature/Master/Psionic
Power 40.5 - 56.7 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
Melee+ +15 mind +8 temporal
On Crit.r2 +17 fire +8 darkness
+16 temporal
On Hit:
* 27% chance to reduce all saves and defense by 26
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +4 Cun +7 Wil
dps ----------
Phys.crit +10.0%
All.spd +4%
Res.pen +12% fire
----- def -----
Resists +3% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
Elatta the Eclipsebone (40-57 power, 6 apr)3.0
T5 waraxe 1H weapon
[Random Unique]
Nature/Master/Psionic
Power 40.5 - 56.7 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
Melee+ +15 mind +8 temporal
On Crit.r2 +17 fire +8 darkness
+16 temporal
On Hit:
* 27% chance to reduce all saves and defense by 26
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +4 Cun +7 Wil
dps ----------
Phys.crit +10.0%
All.spd +4%
Res.pen +12% fire
----- def -----
Resists +3% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
Bladed Rift
2.0
T5 misc tool
Reqs Level 35
[Unique]
Arcane/Psionic
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Mind.pwr +10 (+3 eff.)
Melee+ 25 phys.bleed
Dmg.mod +10% temporal +5% physical
Melee Ret 25 phys.bleed
----- def -----
Resists +15% temporal
Animate Blade:
Level 5.0
Pwr.cost 13 out of 25/25.
Range 10
Travel.spd instantaneous
Is a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
Bladed Rift2.0
T5 misc tool
Reqs Level 35
[Unique]
Arcane/Psionic
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Mind.pwr +10 (+3 eff.)
Melee+ 25 phys.bleed
Dmg.mod +10% temporal +5% physical
Melee Ret 25 phys.bleed
----- def -----
Resists +15% temporal
Animate Blade:
Level 5.0
Pwr.cost 13 out of 25/25.
Range 10
Travel.spd instantaneous
Is a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
dragonbone wand of conjuration 'Dimmaim' [power 350] (13 cooldown)
2.0
T5 wand charm
Reqs Level 35
[Random Unique]
Arcane
While equipped:
dps ----------
Mind.crit +1%
Dmg.mod +9% darkness
Res.pen +5% darkness
----- def -----
Resists +6% darkness
Mind.save +3 (+1 eff.)
---------- misc
Hate/m.crit +2.00
Fire a magical bolt dealing 350 acid damage
Puts all charms on 13 cooldown
100% to reduce 1 talent cooldowns by 2.
100% to increase the duration of 2 beneficial effects by 1.
100% to heal for 73.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
dragonbone wand of conjuration 'Dimmaim' [power 350] (13 cooldown)2.0
T5 wand charm
Reqs Level 35
[Random Unique]
Arcane
While equipped:
dps ----------
Mind.crit +1%
Dmg.mod +9% darkness
Res.pen +5% darkness
----- def -----
Resists +6% darkness
Mind.save +3 (+1 eff.)
---------- misc
Hate/m.crit +2.00
Fire a magical bolt dealing 350 acid damage
Puts all charms on 13 cooldown
100% to reduce 1 talent cooldowns by 2.
100% to increase the duration of 2 beneficial effects by 1.
100% to heal for 73.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-73 power, 5 apr)
3.0
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 52.0 - 72.8 Physical
Uses 40% Wil, 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-73 power, 5 apr)3.0
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 52.0 - 72.8 Physical
Uses 40% Wil, 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Exiler
0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 15 temporal
Dmg.mod +15% temporal +10% physical
----- def -----
Resists +15% temporal
Anom.red +10
---------- misc
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread 2
Attempt to inflict 48.17 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 17 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Exiler0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 15 temporal
Dmg.mod +15% temporal +10% physical
----- def -----
Resists +15% temporal
Anom.red +10
---------- misc
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread 2
Attempt to inflict 48.17 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 17 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)
3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 20 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 532.78 fire damage, and flames will be left dealing a further 124.90 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 20 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 532.78 fire damage, and flames will be left dealing a further 124.90 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Molten Skin (15 def, 12 armour)
9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light +10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light -5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.5
Pwr.cost 7 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 475.73 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
Molten Skin (15 def, 12 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light +10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light -5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.5
Pwr.cost 7 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 475.73 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
Skeletal Claw (55-61 power, 8 apr)
3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 40% Wil, 50% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+0 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+2 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 5.5
Pwr.cost 12 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 300.80 physical damage, and inflicting bleeding for another 150.40 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Skeletal Claw (55-61 power, 8 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 40% Wil, 50% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+0 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+2 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 5.5
Pwr.cost 12 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 300.80 physical damage, and inflicting bleeding for another 150.40 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 130% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 130% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Growthdeath the voratun battleaxe (80-121 power, 4 apr)
3.0
T5 battleaxe 2H weapon
[Random Unique]
Arcane/Master/Psionic
Power 80.5 - 120.8 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +12 cold +16 mind +12 nature
On Hit.r1 +28 fire
On Hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
While equipped:
Stats +10 Dex
dps ----------
Phys.spd +10%
Dmg.mod +3% nature +3% cold
Res.pen +10% nature
Acc +35 (+7 eff.)
On Hit (Melee):
* 20% chance to reduce all saves and defense by 49
----- def -----
Resists +3% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Growthdeath the voratun battleaxe (80-121 power, 4 apr)3.0
T5 battleaxe 2H weapon
[Random Unique]
Arcane/Master/Psionic
Power 80.5 - 120.8 Physical
Uses 40% Wil, 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +12 cold +16 mind +12 nature
On Hit.r1 +28 fire
On Hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
While equipped:
Stats +10 Dex
dps ----------
Phys.spd +10%
Dmg.mod +3% nature +3% cold
Res.pen +10% nature
Acc +35 (+7 eff.)
On Hit (Melee):
* 20% chance to reduce all saves and defense by 49
----- def -----
Resists +3% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Umbrafury
1.0
T5 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Dex +7 Wil +11 Cun +10 Lck
dps ----------
Dmg.mod +21% darkness +15% fire
Against +39% Summoned
Melee Ret 2 darkness
----- def -----
Fatigue -9%
Resists +12% darkness
D.Red.from +39% Summoned
Stealth +13
---------- misc
T.Disarm +27
Max.enc +48
Infravis +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Umbrafury1.0
T5 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Dex +7 Wil +11 Cun +10 Lck
dps ----------
Dmg.mod +21% darkness +15% fire
Against +39% Summoned
Melee Ret 2 darkness
----- def -----
Fatigue -9%
Resists +12% darkness
D.Red.from +39% Summoned
Stealth +13
---------- misc
T.Disarm +27
Max.enc +48
Infravis +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.