
Offalpower =@@=0.1
T4 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +2 Dex
dps ----------
Mind.crit +2%
Dmg.mod +14% arcane
Res.pen +15% mind +10% nature
Acc +4 (+1 eff.)
----- def -----
Resists +14% arcane
Max.HP +35.00
Disarm- +32%
Pinning- +39%
Knockbk- +30%
---------- misc
Psi/ret +0.12
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Wheel of Fate =@@ <3=0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Mirror Shards =@@ awesome=0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +12% light
On Melee Ret:
* 30% chance to blind
----- def -----
Resists +25% light
---------- misc
Light +1
Create a reflective shield (50% reflection rate, 180 strength, based on Magic) for 5 turns.
Uses 24 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) =@@ set=12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 161% Range: 1.6x
Uses 129% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

dwarven-steel battleaxe 'Emidhessra' (139% power, 2 apr) =@@ awesome=3.0
T3 battleaxe 2H weapon
[Random Unique]
Master
Power 139% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +2
Crit +6.5%
Atk.spd 100%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.pwr +7 (+2 eff.)
Acc +10 (+3 eff.)
----- def -----
Defense +25 (+7 eff.)
Resists +5% arcane +2% physical
Disarm- +42%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr) =@@ set=1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 0% Cun, 50% Mag, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Cleanseorder' (30 def, 3 armour) =`` awesome=1.0
T4 hands armor
[Rare]
Arcane
While equipped:
Stats +3 Str
dps ----------
Phys.pwr +30 (+10 eff.)
Melee+ 16 light
Dmg.mod +8% light +6% acid
On Hit (Melee):
* 20% chance to slow global speed by 57%
----- def -----
Armour +3
Defense +30 (+8 eff.)
Resists +11% light
Unarmed combat:
Power 134% Range: 1.1x
Uses 40% Cun, 40% Dex, 40% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +5.0%
Atk.spd 100%
On Hit: 20% Searing Light 5
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Firestreaker =@@ OMG=1.0
T3 lite
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +2 Con +5 Wil
dps ----------
Phys.crit +5.0%
Crit.mult +12.00%
Phys.pwr +7 (+2 eff.)
Dmg.mod +7% light +9% physical
----- def -----
Resists +8% darkness +12% fire
Affinity +5% light
Phys.save +3 (+3 eff.)
---------- misc
Light +9
Sun Flare:
Puts all charms on 30 cooldown
Level 3.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 58.04 light damage.
At talent level 3 you gain 11% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour) =``@@ aws=9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

voratun battleaxe 'Blackkill' (179% power, 4 apr) =@@=3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Rare]
Master
Power 180% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
dps ----------
Res.pen +5% darkness
----- def -----
Resists +12% acid +3% darkness
+9% lightning
Disarm- +20%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Corpsebow =@@ bow=4.0
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+4 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 22
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Silibreda (21/21, 176% power, 6 apr) =@@ aws slinger=3.0
T5 shot ammo
Reqs Dex 48
[Random Unique]
Disrupt/Master/Psionic
Power 177% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +19.0%
Capacity 21
Ranged+ +12 physical
On Hit:
* 37% chance to slow global speed by 35%
* 10 arcane resource burn
* 10% chance to reduce all saves and defense by 10
* 20% chance to knock the target back 3 spaces and deal 37 physical damage
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Xanikira [power 200] (15 cooldown) =@@ good=2.0
T2 totem charm
[Rare]
Nature
While equipped:
dps ----------
Crit.mult +20.00%
Phasing +10%
On Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 22
---------- misc
Hate/m.crit +5.00
Max.mana +20.00
Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50%
Puts all charms on 15 cooldown
100% to gain a 15% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Hydra's Bite (168% power, 7 apr) =@@ good whip=3.0
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 168% Range: 1.1x
Uses 40% Dex, 90% Str
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour) =@@ nature res=2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+7 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour) =@@ stealth=9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+4 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Nightsong =@@ shadowstep ring=0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+7 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 50 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour) =@@ fire aura=2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+7 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour) =@@ set=2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Wheel of Fate =@@ WHEEL=0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour) =@@ chrono=2.0
T2 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +6 (+2 eff.)
Dmg.mod +5% physical
----- def -----
Resists +5% physical
---------- misc
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 83.54 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour) =@@ 15 spell crit=2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+5 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (176% power, 10 apr, physical element) =@@ BANGSTAFF=5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 176% Range: 1.2x
Uses 140% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% physical
Acc +7 (+3 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24) =baller=0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Uryrahad the Brighttooth (0 def, 13 armour)17.0
T2 massive armor
Reqs Massive armour training
Str 28
[Rare]
Master
While equipped:
dps ----------
Phys.pwr +30 (+17 eff.)
Res.pen +20% light +15% physical
Melee Ret 2 physical
----- def -----
Armour +13
Fatigue +18%
Resists +3% light +6% fire
Phys.save +7 (+4 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 25 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 127.58 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 127.58 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 169% power, 235 block) =@@ omg shield=7.0
T4 shield armor
Reqs Shield usage training
Str 28
[Unique]
Arcane
When used to Attack:
Power 169% Range: 1.2x
Uses 100% Str
Dmg Stunning fire
Acc+ +2.0% proc dam (max 200%)
Crit +7.0%
Block +235
Dmg.conv 50% darkness
On Hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+3 eff.)
Rng.Def +12 (+4 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.
