
steel amulet 'Tundrasmash'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 2 cold
Changes stats: +3 Str
Changes resistances: +24% mind / +3% temporal
Changes damage: +9% temporal
Confusion immunity: +46%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Wintergasher the vined mindstar (6-7 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +18% fire / +9% nature / +6% cold
Talent granted: +1 Attune Mindstar
Critical mult.: +8.00%
Poison immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +60.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Islaravea the thorny mindstar (8-9 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 blight
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 27
Damage (Melee): 7 mind / 6 darkness
Changes damage: +5% mind / +6% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +10.00%
Mana each turn: +0.08
Spellpower on spell critical (stacks up to 3 times): +6
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Eremylach (8-8 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 7.5 - 8.2
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 2) on crit: +12 blight
When wielded/worn:
Changes resistances: +13% mind / +3% blight
Talent granted: +1 Attune Mindstar
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +12 (+6 eff.)
Psi each turn: +0.50
Equilibrium when hit: +1.60
Maximum psi: +19.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Aeruyara the HazesunRequires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +8 (+3 eff.)
Changes stats: +4 Dex / +8 Mag / +10 Wil / +5 Cun / +1 Con
Changes damage: +9% cold
Spellpower: +6 (+2 eff.)
Mindpower: +7 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Goriruidil' (5 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +14.0%
Armour: +3
Defense: +5 (+5 eff.)
Changes resistances: +9% lightning / +18% cold / +3% nature / +3% mind
Critical mult.: +8.00%
Mental save: +6 (+3 eff.)
Spell crit. chance: +11%
Mental crit. chance: +7%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Glowwalker (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 27
Changes stats: +6 Str / +5 Dex
Changes resistances: +3% light
Changes resistances penetration: +10% blight
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +20 (+6 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.2 Physical damage.
If the attack hits, the target is confused (27% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

pair of rough leather boots 'Lorydas' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Changes resistances: +6% lightning / +3% temporal
Blindness immunity: +20%
Infravision radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+6 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Hanilatharab the Shadebutcher (14-15 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +8 darkness
When wielded/worn:
Armour: +8
Damage (Melee): 5 lightning / 6 physical / 11 cold / 5 fire / 6 acid
Damage when hit (Melee): 4 darkness
Changes stats: +1 Wil
Changes resistances: +5% lightning / +6% physical / +19% cold / +6% acid / +8% fire
Changes resistances penetration: +6% cold
Changes damage: +9% mind / +4% cold
Talent granted: +1 Attune Mindstar
Life regen: +0.90
Hate when firing a critical mind attack: +2.00
Maximum life: +23.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
