

Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+7 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-4 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +26 fire
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Ammo reloads per turn: +3
Changes stats: +6 Mag
Changes resistances: +9% nature / +9% fire
Changes resistances penetration: +10% fire / +15% physical / +12% temporal
Changes damage: +23% fire / +18% physical / +11% temporal
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% cold
Changes resistances penetration: +10% cold
Changes damage: +15% cold
Spellpower: +10 (+3 eff.)
Light radius: +5
It can be used to release a will o' the wisp that will explode against your foes for 456 cold damage (based on your Magic)
Activation costs 20 power out of 20/20.
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+5 eff.)
Mindpower: +10 (+3 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 185.64 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 65.0 - 78.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +19.0%
Capacity: 20
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 196 physical damage
On weapon crit:
* Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 lightning / +31 physical / +20 arcane
Damage (radius 1) on hit: +20 lightning / +15 fire
Damage (radius 2) on crit: +16 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+4 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 114 damage
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (radius 1) on hit: +14 fire
When wielded/worn:
Physical power: +10 (+5 eff.)
Defense: +10 (+3 eff.)
Changes stats: +1 Con
Critical mult.: +10.00%
Stamina each turn: +3.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 10 physical
Changes stats: +2 Cun / +7 Wil
Changes resistances: +17% mind
Changes resistances penetration: +20% lightning
Changes damage: +17% mind
Reduces incoming crit damage: 15.00%
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Changes stats: +3 Dex / +15 Mag / +11 Wil
Critical mult.: +5.00%
Physical save: +10 (+5 eff.)
Mana each turn: +0.60
Only die when reaching: -40.00 life
Maximum mana: +49.00
Spell crit. chance: +6%
Mindpower: +10 (+3 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 70.5 - 84.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +26
Crit. chance: +14.0%
Capacity: 55
Turns elapse between self-loadings: 4
Travel speed: +200%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +67 fire
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical crit. chance: +10.0%
Changes resistances penetration: +22% fire
Global speed: +6%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 43.5 - 52.2
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 23
When this weapon hits: Curse of Death (20% chance level 4).
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 196 physical damage
Damage (Ranged): +19 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Changes stats: +4 Mag / +3 Wil / +1 Cun
Changes resistances: +14% physical / +16% light / +14% darkness
Changes damage: +11% light / +13% darkness
Talent granted: +1 Block
Slows Projectiles: +22%
Bonus block near projectiles: +74
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +21
Defense: +27 (+7 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 7 fire
Changes stats: +3 Cun
Changes resistances: +24% fire / +21% physical
Mental save: +15 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +5 (+1 eff.)
Fatigue: +16%
Changes stats: +8 Con
Changes resistances: +8% fire / -20% light / +10% darkness
Physical save: +21 (+9 eff.)
Spell save: +7 (+3 eff.)
Mental save: +7 (+2 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.