Skin of Many (12 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
Hyrorig (9 def, 0 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +1.0%
Defense: +9 (+4 eff.)
Changes stats: +4 Dex
Changes resistances: +5% arcane / +12% light
Physical save: +7 (+2 eff.)
Mental save: +3 (+2 eff.)
Stun/Freeze immunity: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Hyrorig (9 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +1.0%
Defense: +9 (+4 eff.)
Changes stats: +4 Dex
Changes resistances: +5% arcane / +12% light
Physical save: +7 (+2 eff.)
Mental save: +3 (+2 eff.)
Stun/Freeze immunity: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Cyrussra the dwarven-steel gauntlets (0 def, 2 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +4 Str
Changes resistances: +6% darkness
Disease immunity: +20%
Cut immunity: +20%
Only die when reaching: -40.00 life
Maximum life: +80.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Cyrussra the dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +4 Str
Changes resistances: +6% darkness
Disease immunity: +20%
Cut immunity: +20%
Only die when reaching: -40.00 life
Maximum life: +80.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Harosin the Sunroar (3 def, 8 armour)
Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 4 lightning
Changes stats: +1 Wil
Changes resistances: +13% blight / +15% darkness
Changes resistances penetration: +20% mind / +20% fire
Changes damage: +9% fire
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Harosin the Sunroar (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 4 lightning
Changes stats: +1 Wil
Changes resistances: +13% blight / +15% darkness
Changes resistances penetration: +20% mind / +20% fire
Changes damage: +9% fire
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Ichorquarry the drakeskin leather belt
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Damage when hit (Melee): 4 nature
Changes stats: +4 Str / +6 Dex / +4 Wil / +8 Cun
Changes resistances: +7% acid / +7% cold / +10% fire / +6% nature / +7% lightning
Changes damage: +9% nature
Physical save: +16 (+6 eff.)
Spell save: +15 (+8 eff.)
Mental save: +15 (+7 eff.)
Mental crit. chance: +8%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Ichorquarry the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Damage when hit (Melee): 4 nature
Changes stats: +4 Str / +6 Dex / +4 Wil / +8 Cun
Changes resistances: +7% acid / +7% cold / +10% fire / +6% nature / +7% lightning
Changes damage: +9% nature
Physical save: +16 (+6 eff.)
Spell save: +15 (+8 eff.)
Mental save: +15 (+7 eff.)
Mental crit. chance: +8%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Eclipsetreason the drakeskin leather cap (0 def, 5 armour)
Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Str / +15 Dex / +5 Wil
Changes resistances: +38% darkness
Changes damage: +12% darkness / +6% temporal
Mental save: +6 (+3 eff.)
Light radius: +1
Infravision radius: +10
A cap made of leather.
This item has been sent to the Item's Vault.
Eclipsetreason the drakeskin leather cap (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Str / +15 Dex / +5 Wil
Changes resistances: +38% darkness
Changes damage: +12% darkness / +6% temporal
Mental save: +6 (+3 eff.)
Light radius: +1
Infravision radius: +10
A cap made of leather.
This item has been sent to the Item's Vault.
elven-wood vilestaff 'Olehek' (25-30 power, 5 apr, blight element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 31 fire
Changes stats: +3 Cun / +3 Mag
Changes resistances penetration: +5% arcane
Changes damage: +25% blight / +6% arcane
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spell save: +9 (+5 eff.)
Mana each turn: +0.18
Spellpower: +34 (+10 eff.)
Spell crit. chance: +14%
See invisible: +5
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood vilestaff 'Olehek' (25-30 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 31 fire
Changes stats: +3 Cun / +3 Mag
Changes resistances penetration: +5% arcane
Changes damage: +25% blight / +6% arcane
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spell save: +9 (+5 eff.)
Mana each turn: +0.18
Spellpower: +34 (+10 eff.)
Spell crit. chance: +14%
See invisible: +5
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Goreldil (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 10 temporal
Changes resistances: +16% mind
Changes damage: +27% blight
Mental save: +18 (+6 eff.)
Confusion immunity: +38%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Goreldil (0 def, 5 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 10 temporal
Changes resistances: +16% mind
Changes damage: +27% blight
Mental save: +18 (+6 eff.)
Confusion immunity: +38%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)
Requires:
- Magic 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)Requires:
- Magic 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.