
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0
T1 mindstar 1H weapon
[Unique]
Nature
Power 7.0 - 7.7 Nature
Uses 50% Wil, 0% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +15
Crit +7.0%
Atk.spd 100%
Dmg.conv 30% poison
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+2 eff.)
Dmg.mod +10% nature
----- def -----
Resists +10% nature
Poison- +50%
Spit Poison:
Level 2.0
Pwr.cost 8 out of 8/8.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit poison at your target, doing 167.51 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)5.0
T1 staff 2H weapon
[Unique]
Arcane
Power 10.0 - 12.0 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 138.64 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (277).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)7.0
T1 shield armor
Reqs Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
----- def -----
Armour +8
Defense +8 (+2 eff.)
Fatigue +12%
Resists +15% cold +10% fire
---------- misc
Max.Air +20.00
Talents +1 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)5.0
T1 greatmaul 2H weapon
[Unique]
Master
Power 30.0 - 51.0 Physical
Uses 130% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +1.5%
Atk.spd 100%
While equipped:
Shattering Blow:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0
T3 greatsword 2H weapon
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)3.0
T1 waraxe 1H weapon
[Unique]
Arcane
Power 20.0 - 28.0 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling Foot2.0
T1 misc tool
[Unique]
Nature
While equipped:
Stats +5 Lck
----- def -----
Defense +5 (+1 eff.)
---------- misc
T.Disarm +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Imp Claw2.0
T1 misc tool
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 9 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 127.24 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Master
Power 45.0 - 67.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +21
Crit +2.0%
Atk.spd 100%
Against +25% Dragon
While equipped:
Stats +6 Str
----- def -----
D.Red.from +25% Dragon
Phys.save +9 (+3 eff.)
Stun/Frz- +20%
Knockbk- +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Eye of Summer (8-9 power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)14.0
T2 heavy armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+1 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness
+10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
