

Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 44%
When wielded/worn:
Physical power: +9 (+2 eff.)
Effects on ranged hit:
* 20% chance to slow global speed by 44%
Damage when hit (Melee): 4 nature
Changes stats: +4 Str
Changes resistances: +3% lightning / +12% nature
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce armor by 19%
When wielded/worn:
Armour penetration: +3
Physical power: +18 (+5 eff.)
Ammo reloads per turn: +4
Changes stats: +8 Str / +2 Wil / +5 Con
Equilibrium when hit: +0.12
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +7 Str / +8 Dex / +7 Mag / +19 Wil / +6 Cun / +17 Con
Maximum life: +75.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
Reqs Dex 48
[Rare]
Nature
Power 148% Range: 1.3x
Uses 50% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
Melee+ +5 nature
While equipped:
Stats +3 Mag +5 Con
dps ----------
Res.pen +5% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.


5.0
T2 greatmaul 2H weapon
[Unique]
Arcane
Power 139% Range: 1.3x
Uses 10% Mag, 120% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 9 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


2.5
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Power 144% Range: 1.2x
Uses 100% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+6 eff.)
Dmg.mod +35% arcane
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


5.0
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+2 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 121% Range: 1.2x
Uses 150% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 14 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
Reqs Str 48
[Ego++]
Nature/Psionic
Power 171% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
While equipped:
Stats +10 Str +13 Dex +13 Mag
+7 Wil +12 Cun +14 Con
Metallic
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 25% Mag, 80% Str
Dmg Light
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Metallic
Invoke dawn, inflicting 317.22 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 25 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-5 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+4 eff.)
Spell.pwr +16 (+4 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +9 Str +13 Dex +9 Mag
+8 Cun
dps ----------
Phys.crit +13.0%
Phys.pwr +14 (+7 eff.)
Dmg.mod +6% cold +13% light
+17% darkness
Res.pen +20% mind
Acc +18 (+4 eff.)
Melee Ret 8 cold
----- def -----
Armour +10
Fatigue +8%
Resists +20% light +15% darkness
+9% mind
---------- misc
Talents +1 Block
Metallic
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 100% Range: 1.3x
Uses 20% Cun, 20% Dex
Dmg Darkness
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
Metallic
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 100% Range: 1.3x
Uses 20% Cun, 20% Dex
Dmg Light
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Metallic
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.