

Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +7 Str / +8 Dex / +7 Mag / +19 Wil / +6 Cun / +17 Con
Maximum life: +75.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
Reqs Str 48
[Ego++]
Nature/Psionic
Power 171% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
While equipped:
Stats +10 Str +13 Dex +13 Mag
+7 Wil +12 Cun +14 Con
Metallic
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 25% Mag, 80% Str
Dmg Light
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Metallic
Invoke dawn, inflicting 317.22 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 25 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+14 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+6 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 77 to 154 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 205% Range: 1.5x
Uses 140% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 16
* Blasts creatures in a radius 1 shockwave around your target for 194.70 to 584.10 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 483.80 to 967.60 physical damage (based on Strength) to each.
Uses 31 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


3.0
T2 longsword 1H weapon
[Unique]
Nature/Master
Power 124% Range: 1.4x
Uses 30% Dex, 20% Mag, 70% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
Block +20
Dmg.conv 18% light
On Crit.r2 +4 lightning
While equipped:
dps ----------
Dmg.mod +10% physical
----- def -----
Resists +6% lightning
Die.at -60.00 life
Disease- +10%
---------- misc
Stam/ret +0.70
Talents +1 Lightbound Oath
+1 Block
This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 41% chance to parry attacks, reducing damage taken by up to 25% and deal 142% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding.
One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Nature
Acc+ +0.2% crit chance (max 25%)
Apr +12
Atk.spd 118%
Range +10
While equipped:
Stats +10 Dex +20 Wil
dps ----------
Phys.crit +15.0%
Mind.crit +15%
Dmg.mod +30% nature +30% physical
Res.pen +20% nature +20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Wil, 90% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Apr +15
Atk.spd 100%
Range +10
Ranged+ +8 darkness
On Hit.r1 +8 lightning
On Crit:
* Sunders the enemy's armor for 5 turns.
While equipped:
Stats +15 Str +17 Dex +17 Mag
+17 Wil +15 Cun +29 Con
dps ----------
Dmg.mod +3% lightning
Res.pen +20% darkness
On Hit (Ranged):
* 20% chance to reduce damage dealt by 26%
----- def -----
Resists +12% lightning
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Regenerate 260 life over 5 turns
Puts all charms on 14 cooldown
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Master
While equipped:
Stats +8 Cun +3 Str
dps ----------
Res.pen +15% light
----- def -----
Defense +5 (+1 eff.)
Resists +6% fire
---------- misc
Talents +1 Murderous Intent
+2 Bloodbath
On a Melee Crit you inflict your target with a Savage Wound, causing them to bleed for 20.0 Physical damage each turn for 5 turns. You heal for 10.0 whenever you hit an enemy bleeding from this effect. Murderous Intent: Passive - When striking a bleeding foe, you deal an additional 47.40% of the damage dealt as Physical. This percentage scales off of your Cunning stat.
This jaunty leather cap is utterly soaked with blood which continuously drips from its brim. It wants more.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 115% Range: 1.1x
Uses 40% Wil, 30% Mag
Dmg Darkness
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+2 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.


12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 205% Range: 1.5x
Uses 140% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 5
* Blasts creatures in a radius 1 shockwave around your target for 266.00 to 798.00 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 679.00 to 1358.00 physical damage (based on Strength) to each.
Uses 35 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +12 (+2 eff.)
----- def -----
Armour +4
Defense +8 (+2 eff.)
Rng.Def +10 (+3 eff.)
Resists +30% temporal
Dmg.red +20 all
Spell.save +20 (+6 eff.)
Proj.slow +50%
---------- misc
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
Reqs Level 35
[Ego+]
Master
While equipped:
Stats +4 Con
dps ----------
Phys.pwr +12 (+9 eff.)
Spell.pwr +16 (+8 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
----- def -----
Spell.save +15 (+11 eff.)
Heal.mod +50%
---------- misc
Max.stam +20.00
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
Reqs Level 35
[Normal]
Rings make your fingers look great!
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 111% Range: 1.3x
Uses 100% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
Metallic
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 50% Cun, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
Metallic
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


0.0
T5 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Con
Resists +20% arcane +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
Combine with a suit of body armor (makes a non enchanted armour into an artifact).
Uses 1 power out of 1/1
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 150% Range: 1.3x
Uses 35% Str, 35% Dex, 30% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.