

1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 17
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.3x
Uses 50% Str, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Physical Power +5 (+1 eff.)
Spellpower +5 (+5 eff.)
defense ------
Blind Resist +100%
other -------
See Invisibility +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Str, 20% Dex
Damage Darkness
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 whip 1H weapon
Reqs Dex 15
[Unique]
Psionic
Weapon Damage 119% Range: 1.0x-1.1x
Uses 20% Wil, 10% Cun, 70% Dex
Damage Mind
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Accuracy Stat Wil
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
On Critical:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
offense ------
Mind Crit +3%
Mindpower +10 (+5 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 10 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 waraxe 1H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +10%
Damage Conversion 25% blight
While equipped:
offense ------
Damage +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 113% Range: 1.0x-1.2x
Uses 130% Mag
Damage Arcane
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
Damage Conversion 50% blight
While equipped:
offense ------
Spell Crit +4%
Spellpower +14 (+5 eff.)
Damage +18% arcane +18% blight
defense ------
Resistance +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 24 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 117% Range: 1.0x-1.2x
Uses 110% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+4 eff.)
Damage +15% darkness +15% physical
+15% light +15% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 176% Range: 1.0x-1.2x
Uses 140% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+4 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 3.5
Power cost 5 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.3x
Uses 50% Cun, 50% Dex
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 arrow ammo
[Unique]
Nature
Weapon Damage 117% Range: 1.0x-1.4x
Uses 50% Str, 70% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+3 eff.)
Mindpower +8 (+2 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 2.5
Power cost 8 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T3 shield armor
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+2 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +6%
Resistance +25% blight +25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 10
Cooldown: 20
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.