
Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 8 apr)Requires:
- Willpower 25
- Strength 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 19
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 mind / +7 cold
When wielded/worn:
Armour penetration: +6
Changes stats: +2 Cun / +3 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

keeper's ash longbow of recursionRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Changes resistances penetration: +11% physical / +9% temporal
Changes damage: +12% physical / +12% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

yew longbow 'Zerokor'Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Travel speed: +200%
When wielded/worn:
Physical power: +11 (+4 eff.)
Ammo reloads per turn: +3
Changes stats: +5 Str / +3 Con
Hate when firing a critical mind attack: +4.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 21 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Brighthunger the vined mindstar (4-5 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 4.5 - 5.0
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 mind
When wielded/worn:
Damage when hit (Melee): 2 light
Changes resistances: +3% blight
Changes damage: +3% nature
Talent granted: +1 Attune Mindstar
Disease immunity: +13%
Life regen: +0.60
Hate when firing a critical mind attack: +2.00
Maximum life: +14.00
Maximum psi: +20.00
Mindpower: +11 (+5 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

hateful vined mindstar of venom (4-4 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 4 acid
Changes resistances: +4% acid
Changes resistances penetration: +7% acid / +6% mind / +7% darkness
Changes damage: +8% acid / +7% mind / +6% darkness
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Maximum hate: +2.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

honing vined mindstar of venom (4-4 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 6 acid
Changes stats: +1 Cun / +1 Wil
Changes resistances: +8% acid / +2% physical
Changes resistances penetration: +6% acid / +2% physical
Changes damage: +4% acid / +3% physical
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

vined mindstar 'Eremykor' (6-7 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% blight / +3% cold
Changes damage: +3% nature
Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Physical save: +3 (+1 eff.)
Disease immunity: +11%
Cut immunity: +20%
Hate per kill: +2.00
Psi per kill: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +2%
Healing mod.: +10%
It can be used to inflict 44.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 118%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns)
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

warden's stralite steamgun of piercingRequires:
- Dexterity 35
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Attack speed: 100%
Firing range: +9
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +10
Ammo reloads per turn: +1
Changes stats: +2 Mag
Changes resistances penetration: +6% temporal / +7% physical / +7% all
Changes damage: +6% temporal / +7% physical
Talent mastery: +0.10 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Greenfurnace the dwarven-steel waraxe (18-26 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 18.5 - 25.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 44%
Damage (Melee): +16 fire / +8 nature
Damage (radius 1) on hit: +8 fire
Damage against: +8% Unnatural
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 44%
Changes stats: +3 Wil
One-handed war axes.
This item has been sent to the Item's Vault.
