

Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 11% chance to reduce strength, dexterity, and constitution by 9
On weapon crit:
* Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4
Damage (Melee): +12 blight
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +25 (+12 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce armor by 19%
Changes resistances: +9% acid
Changes resistances penetration: +5% fire / +8% all
Disease immunity: +27%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+8 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 3).
Damage (Melee): +7 cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +14
Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +14% blight / +18% darkness
Physical save: +7 (+4 eff.)
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects when hit in melee:
* 13% chance to reduce armor by 22%
Changes stats: +2 Con
Changes resistances: +15% acid / +9% fire / +9% lightning / +8% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes resistances: +19% acid / +3% physical / +6% darkness / +3% blight
Changes resistances penetration: +10% cold
Stun/Freeze immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


short yew vilestaff of illumination (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+2 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +3%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 51.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+8 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.