Brightscar the voratun dagger (38-49 power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 11% chance to reduce strength, dexterity, and constitution by 9
On weapon crit:
* Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4
Damage (Melee): +12 blight
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +25 (+12 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce armor by 19%
Changes resistances: +9% acid
Changes resistances penetration: +5% fire / +8% all
Disease immunity: +27%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Brightscar the voratun dagger (38-49 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 11% chance to reduce strength, dexterity, and constitution by 9
On weapon crit:
* Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4
Damage (Melee): +12 blight
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +25 (+12 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce armor by 19%
Changes resistances: +9% acid
Changes resistances penetration: +5% fire / +8% all
Disease immunity: +27%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Twilight's Edge (47-66 power, 7 apr)
Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+8 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.
Twilight's Edge (47-66 power, 7 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+8 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.
chilling dwarven-steel greatmaul of corruption (43-64 power, 2 apr)
Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 3).
Damage (Melee): +7 cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.
chilling dwarven-steel greatmaul of corruption (43-64 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 3).
Damage (Melee): +7 cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.
radiant stralite mail armour of implacability (4 def, 14 armour)
Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +14
Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +14% blight / +18% darkness
Physical save: +7 (+4 eff.)
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.
radiant stralite mail armour of implacability (4 def, 14 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +14
Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +14% blight / +18% darkness
Physical save: +7 (+4 eff.)
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.
corrosive stralite shield of resistance (0 def, 8 armour, 147.5 block)
Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects when hit in melee:
* 13% chance to reduce armor by 22%
Changes stats: +2 Con
Changes resistances: +15% acid / +9% fire / +9% lightning / +8% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
corrosive stralite shield of resistance (0 def, 8 armour, 147.5 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects when hit in melee:
* 13% chance to reduce armor by 22%
Changes stats: +2 Con
Changes resistances: +15% acid / +9% fire / +9% lightning / +8% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Tundratrial (12 def, 7 armour)
Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes resistances: +19% acid / +3% physical / +6% darkness / +3% blight
Changes resistances penetration: +10% cold
Stun/Freeze immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Tundratrial (12 def, 7 armour)Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes resistances: +19% acid / +3% physical / +6% darkness / +3% blight
Changes resistances penetration: +10% cold
Stun/Freeze immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
short yew vilestaff of illumination (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+2 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +3%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 51.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short yew vilestaff of illumination (20-24 power, 4 apr, blight element)short yew vilestaff of illumination (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+2 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +3%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 51.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)
Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+8 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+8 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.