Starcaller (129% power, 4 apr, physical element)
Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 120% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +30% darkness
Damage affinity(heal): +20% darkness
Talent granted: +1 Command Staff
Stealth bonus: +20
Spellpower: +15 (+8 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Galactic Pulse (15% chance level 3).
A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight.
This item has been sent to the Item's Vault.
Starcaller (129% power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 120% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +30% darkness
Damage affinity(heal): +20% darkness
Talent granted: +1 Command Staff
Stealth bonus: +20
Spellpower: +15 (+8 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Galactic Pulse (15% chance level 3).
A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight.
This item has been sent to the Item's Vault.
Betolravena the dwarven-steel longsword (125% power, 4 apr)
Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 126% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Changes stats: +5 Str / +5 Dex / +6 Mag / +8 Wil / +8 Cun / +8 Con
Changes resistances: +6% lightning / +6% fire / +12% nature
Physical save: +12 (+6 eff.)
Cut immunity: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Betolravena the dwarven-steel longsword (125% power, 4 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 126% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Changes stats: +5 Str / +5 Dex / +6 Mag / +8 Wil / +8 Cun / +8 Con
Changes resistances: +6% lightning / +6% fire / +12% nature
Physical save: +12 (+6 eff.)
Cut immunity: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Salovena the Darkserpent
Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to reduce armor by 18%
Travel speed: +600%
Damage (Ranged): +12 darkness
Damage (radius 1) on hit: +20 acid
Damage (radius 2) on crit: +12 acid
Attacks use: 2.0 Steam
When wielded/worn:
Damage when hit (Melee): 4 acid
Changes stats: +10 Con / +11 Wil
Changes damage: +12% acid / +15% light
Maximum life: +61.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Salovena the DarkserpentRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to reduce armor by 18%
Travel speed: +600%
Damage (Ranged): +12 darkness
Damage (radius 1) on hit: +20 acid
Damage (radius 2) on crit: +12 acid
Attacks use: 2.0 Steam
When wielded/worn:
Damage when hit (Melee): 4 acid
Changes stats: +10 Con / +11 Wil
Changes damage: +12% acid / +15% light
Maximum life: +61.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Cracklerend (19/19, 139% power, 10 apr)
Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 139% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 19
Damage (Ranged): +20 lightning / +16 fire / +20 nature / +16 mind
Damage (radius 1) on hit: +20 mind / +8 fire
Damage (radius 2) on crit: +20 lightning / +12 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Cracklerend (19/19, 139% power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 139% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 19
Damage (Ranged): +20 lightning / +16 fire / +20 nature / +16 mind
Damage (radius 1) on hit: +20 mind / +8 fire
Damage (radius 2) on crit: +20 lightning / +12 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Xeriminne the Bogquench
Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +12 fire / +20 nature / +20 light
Damage (radius 1) on hit: +8 nature
Damage (radius 2) on crit: +12 nature
When wielded/worn:
Accuracy: +18 (+4 eff.)
Armour penetration: +15
Effects on ranged hit:
* 20% chance to slow global speed by 60%
Changes stats: +4 Mag / +4 Con
Changes resistances: +6% fire
Changes resistances penetration: +15% all
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Xeriminne the BogquenchRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +12 fire / +20 nature / +20 light
Damage (radius 1) on hit: +8 nature
Damage (radius 2) on crit: +12 nature
When wielded/worn:
Accuracy: +18 (+4 eff.)
Armour penetration: +15
Effects on ranged hit:
* 20% chance to slow global speed by 60%
Changes stats: +4 Mag / +4 Con
Changes resistances: +6% fire
Changes resistances penetration: +15% all
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+3 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +10 Mag / +6 Cun
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+3 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +10 Mag / +6 Cun
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Murderfang's Surekill
Requires:
- Dexterity 40
- Cunning 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.
Murderfang's SurekillRequires:
- Dexterity 40
- Cunning 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.
Cyrybeth (0 def, 14 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +14
Fatigue: +4%
Changes stats: +4 Str / +8 Mag / +4 Con
Changes resistances: +6% temporal / +15% light / +15% cold
Physical save: +9 (+4 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Cyrybeth (0 def, 14 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +14
Fatigue: +4%
Changes stats: +4 Str / +8 Mag / +4 Con
Changes resistances: +6% temporal / +15% light / +15% cold
Physical save: +9 (+4 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (115% power, 27 apr, darkness damage)
Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Power: 115% Range: 1.1x
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+3 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (115% power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Power: 115% Range: 1.1x
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+3 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Blackquencher the thorny mindstar (98% power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Power: 99% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +6.5%
Attack speed: 100%
Damage (radius 2) on crit: +12 darkness
When wielded/worn:
Physical power: +30 (+9 eff.)
Armour: +12
Damage (Melee): 6 lightning / 7 physical / 5 fire / 7 acid / 7 cold
Damage when hit (Melee): 10 darkness
Changes resistances: +7% lightning / +10% physical / +7% cold / +7% fire / +6% acid
Talent granted: +1 Attune Mindstar
Critical mult.: +15.00%
Mindpower: +6 (+1 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Blackquencher the thorny mindstar (98% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Power: 99% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +6.5%
Attack speed: 100%
Damage (radius 2) on crit: +12 darkness
When wielded/worn:
Physical power: +30 (+9 eff.)
Armour: +12
Damage (Melee): 6 lightning / 7 physical / 5 fire / 7 acid / 7 cold
Damage when hit (Melee): 10 darkness
Changes resistances: +7% lightning / +10% physical / +7% cold / +7% fire / +6% acid
Talent granted: +1 Attune Mindstar
Critical mult.: +15.00%
Mindpower: +6 (+1 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
steel ring 'Radianceobeisance'
Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Physical power: +7 (+4 eff.)
Damage when hit (Melee): 4 light
Changes stats: +6 Str / +10 Con
Changes resistances: +7% blight / +8% nature / +3% light
Physical save: +8 (+3 eff.)
Mental save: +18 (+7 eff.)
Poison immunity: +15%
Disease immunity: +14%
Psi when hit: +0.04
Maximum hate: +2.00
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
steel ring 'Radianceobeisance'Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Physical power: +7 (+4 eff.)
Damage when hit (Melee): 4 light
Changes stats: +6 Str / +10 Con
Changes resistances: +7% blight / +8% nature / +3% light
Physical save: +8 (+3 eff.)
Mental save: +18 (+7 eff.)
Poison immunity: +15%
Disease immunity: +14%
Psi when hit: +0.04
Maximum hate: +2.00
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
dwarven-steel torque of mindblast 'Gureneg' [power 200] (3/15 cooldown)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +2 Str / +3 Dex / +9 Mag / +2 Wil
Light radius: +2
It can be used to blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 53.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
dwarven-steel torque of mindblast 'Gureneg' [power 200] (3/15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +2 Str / +3 Dex / +9 Mag / +2 Wil
Light radius: +2
It can be used to blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 53.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.