

Requires:
- Level 35
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical power: +20 (+4 eff.)
Armour: +10
Changes stats: +7 Str / +7 Con
Changes resistances penetration: +20% physical / +20% fire
Maximum encumbrance: +20
Steampower: +20 (+7 eff.)
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 91%
Damage (Melee): +20 fire
On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3.
From your hands have been wrought incredible works. Your works have been forged in fire, and so have you.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 physical effects and grants a frost aura (43% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 mental effects and grants a water aura (43% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
It can be used to heal 626
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 magical effects and grants a fiery aura (43% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 physical effects and grants a frost aura (43% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
It can be used to heal 626
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to let you fight up to -548 life and reduces all damage by 26% for 7 turns (takes no time to activate)
Activation puts Talent Medical Injector on cooldown for 10 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 315 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 magical effects and grants a fiery aura (43% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 200% efficiency and 53% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 mental effects and grants a water aura (43% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.