

1.0 Encumbrance
T3 head armor
Reqs Mag 25
[Unique]
Arcane
While equipped:
Stats +7 Wil +10 Mag
offense ------
Spell Crit +6%
Damage +20% blight +16% arcane
When Hit 10 vim draining blight
defense ------
Crit Resistance 15.00%
Cut Resist +20%
other -------
Equi when Hit +0.08
Max vim +25.00
Vimsense:
Effective talent level: 2.0
Power cost 25 out of 45/45.
Range melee/personal
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 549.88 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+3 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 waraxe 1H weapon
[Random Unique]
Nature/Master
Weapon Damage 11.5 - 16.1 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +3
Critical Rate +4.0%
Attack Speed 100%
On-Hit, radius 1 +16 lightning
On-crit, radius 2 +7 acid +6 nature
While equipped:
Stats +1 Str
offense ------
Damage +6% physical
Ignore resists +9% acid +7% nature +10% arcane
Accuracy +14 (+5 eff.)
Ignore Armor +6
defense ------
Defense +7 (+3 eff.)
Resistance +5% arcane
Disarm Resist +22%
One-handed war axes.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Str, 15% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 66.67 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 26.0 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight +20 fire
While equipped:
Stats +5 Mag
defense ------
Resistance +10% blight +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+12 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 feet armor
[Rare]
Master
While equipped:
Stats +4 Wil
offense ------
Spellpower +10 (+5 eff.)
Damage +6% blight +12% fire
Ignore resists +20% blight
defense ------
Armor +3
Defense +8 (+4 eff.)
other -------
EQ when Hit +0.04
Mana-on-crit +2.00
Max mana +80.00
Evasion: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 19
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +5 Wil
offense ------
Physical Power +3 (+1 eff.)
Mindpower +3 (+2 eff.)
Damage +6% physical
defense ------
Resistance +5% physical
Physical save +12 (+5 eff.)
Psionic Pull:
Effective talent level: 3.0
Power cost 18 out of 35/35.
Range melee/personal
Cooldown: 6
Travel.spd instantaneous
Description: Pull all foes toward you in radius 5 while dealing 41 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+5 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+5 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+7 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 greatmaul 2H weapon
Reqs Str 16
[Random Unique]
Arcane
Weapon Damage 31.0 - 46.5 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +1.0%
Attack Speed 100%
On-hit +7 blight
Damage Against +9% Undead +7% Vermin
+10% Spiderkin
On Hit: 20% Epidemic 2
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 27
On Crit:
* On a Crit, strike your target with a blast of Light dealing 100 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 25 for the duration.
* Strike your target with a blast of Fire dealing 142 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage.
While equipped:
offense ------
Critical power +39.00%
defense ------
Resistance +6% light
Mind save +6 (+3 eff.)
Disease Resist +17%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+6 eff.)
Physical save +15 (+3 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 longsword 1H weapon
[Unique]
Nature/Master
Weapon Damage 15.0 - 21.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +5.0%
Attack Speed 100%
On-hit +10 bleed
On-crit, radius 2 +20 fire
While equipped:
other -------
Masteries
+0.20 Wild-gift/Volcanism
A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum.
This item has been sent to the Item's Vault.